/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
/** Emitted from the GUI thread when a lot of frames are being dropped */
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
/** Emitted from the GUI thread when a lot of frames are being dropped */