boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
+ /** Emitted from the GUI thread when a lot of frames are being dropped */
+ boost::signals2::signal<void()> TooManyDropped;
boost::signals2::signal<bool ()> PlaybackPermitted;
void config_changed (Config::Property);
void film_length_change ();
void ui_finished ();
- void too_many_frames_dropped ();
dcpomatic::DCPTime uncorrected_time () const;
Frame average_latency () const;