void
GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
{
- shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
+ shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(boost::bind(&PlayerVideo::force, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
/* Only the player's black frames should be aligned at this stage, so this should
* almost always have no work to do.
/** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
* conversion, scaling and video range conversion in the GL shader.
- * Othewise we render a RGB image without any shader-side processing.
+ * Otherwise we render a RGB image without any shader-side processing.
*/
/* XXX: video range conversion */