Fix some comment typos.
[dcpomatic.git] / src / wx / gl_video_view.cc
index 877cd5125fec15cf1ee547e8cd315c38023dfd0b..0b1e7aeab94be33d721e42f6cc4ffae7469fd852 100644 (file)
 
 #include "film_viewer.h"
 #include "wx_util.h"
-#include "lib/image.h"
+#include "lib/butler.h"
+#include "lib/cross.h"
 #include "lib/dcpomatic_assert.h"
+#include "lib/dcpomatic_log.h"
 #include "lib/exceptions.h"
-#include "lib/cross.h"
+#include "lib/image.h"
 #include "lib/player_video.h"
-#include "lib/butler.h"
 #include <boost/bind/bind.hpp>
 #include <iostream>
 
@@ -103,12 +104,15 @@ GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
 void
 GLVideoView::size_changed (wxSizeEvent const& ev)
 {
-       _canvas_size = ev.GetSize ();
+       auto const scale = _canvas->GetDPIScaleFactor();
+       int const width = std::round(ev.GetSize().GetWidth() * scale);
+       int const height = std::round(ev.GetSize().GetHeight() * scale);
+       _canvas_size = { width, height };
+       LOG_GENERAL("GLVideoView canvas size changed to %1x%2", width, height);
        Sized ();
 }
 
 
-
 GLVideoView::~GLVideoView ()
 {
        boost::this_thread::disable_interruption dis;
@@ -504,7 +508,7 @@ GLVideoView::draw ()
 void
 GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
 {
-       shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
+       shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(boost::bind(&PlayerVideo::force, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
 
        /* Only the player's black frames should be aligned at this stage, so this should
         * almost always have no work to do.
@@ -513,7 +517,7 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
 
        /** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
         *  conversion, scaling and video range conversion in the GL shader.
-        *  Othewise we render a RGB image without any shader-side processing.
+        *  Otherwise we render a RGB image without any shader-side processing.
         */
 
        /* XXX: video range conversion */