Fix position of content outline (#2108).
[dcpomatic.git] / src / wx / gl_video_view.cc
index 8fdc1523ffbd9f32c2af7aed622caeb36394574b..ba6d1194cbdedc47bbbf4d7f6f8a3bf4143c4db4 100644 (file)
@@ -376,10 +376,9 @@ GLVideoView::setup_shaders ()
                        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
                        string log;
                        if (log_length > 0) {
-                               char* log_char = new char[log_length];
-                               glGetShaderInfoLog(shader, log_length, nullptr, log_char);
-                               log = string(log_char);
-                               delete[] log_char;
+                               std::vector<char> log_char(log_length);
+                               glGetShaderInfoLog(shader, log_length, nullptr, log_char.data());
+                               log = string(log_char.data());
                        }
                        glDeleteShader(shader);
                        throw GLError(String::compose("Could not compile shader (%1)", log).c_str(), -1);
@@ -405,10 +404,9 @@ GLVideoView::setup_shaders ()
                glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
                string log;
                if (log_length > 0) {
-                       char* log_char = new char[log_length];
-                       glGetProgramInfoLog(program, log_length, nullptr, log_char);
-                       log = string(log_char);
-                       delete[] log_char;
+                       std::vector<char> log_char(log_length);
+                       glGetProgramInfoLog(program, log_length, nullptr, log_char.data());
+                       log = string(log_char.data());
                }
                glDeleteProgram (program);
                throw GLError(String::compose("Could not link shader (%1)", log).c_str(), -1);
@@ -460,7 +458,7 @@ GLVideoView::set_border_colour (GLuint program)
 
 
 void
-GLVideoView::draw (Position<int>, dcp::Size)
+GLVideoView::draw ()
 {
        auto pad = pad_colour();
        glClearColor(pad.Red() / 255.0, pad.Green() / 255.0, pad.Blue() / 255.0, 1.0);
@@ -622,7 +620,7 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
                glBufferSubData (GL_ARRAY_BUFFER, 0, video.size(), video.vertices());
                check_gl_error ("glBufferSubData (video)");
 
-               const auto border = Rectangle(canvas_size, inter_position.x, inter_position.y, inter_size);
+               const auto border = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
                glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), border.size(), border.vertices());
                check_gl_error ("glBufferSubData (border)");
        }
@@ -695,7 +693,11 @@ GLVideoView::set_image_and_draw ()
        auto pv = player_video().first;
        if (pv) {
                set_image (pv);
-               draw (pv->inter_position(), pv->inter_size());
+       }
+
+       draw ();
+
+       if (pv) {
                _viewer->image_changed (pv);
        }
 }