Add option to give HTMLDialog an OK button.
[dcpomatic.git] / src / wx / html_dialog.cc
index dcae84cd9d3b4b834e58a54bbf0c7138d34a84c9..19c3aaf2a11591987678cf666f105d66c5e7cbd1 100644 (file)
 #include "html_dialog.h"
 #include "wx_util.h"
 #include "lib/cross.h"
-#include "lib/warnings.h"
-#include <boost/filesystem.hpp>
-DCPOMATIC_DISABLE_WARNINGS
-#include <wx/wxhtml.h>
+#include <dcp/warnings.h>
+LIBDCP_DISABLE_WARNINGS
 #include <wx/fs_mem.h>
-DCPOMATIC_ENABLE_WARNINGS
-#include <iostream>
+#include <wx/wxhtml.h>
+LIBDCP_ENABLE_WARNINGS
+#include <boost/filesystem.hpp>
 
 
 #if BOOST_VERSION >= 106100
@@ -36,7 +35,7 @@ using namespace boost::placeholders;
 #endif
 
 
-HTMLDialog::HTMLDialog (wxWindow* parent, wxString title, wxString html)
+HTMLDialog::HTMLDialog (wxWindow* parent, wxString title, wxString html, bool ok)
        : wxDialog (parent, wxID_ANY, title)
 {
        auto sizer = new wxBoxSizer (wxVERTICAL);
@@ -46,7 +45,7 @@ HTMLDialog::HTMLDialog (wxWindow* parent, wxString title, wxString html)
        /* Add some resources that are used by HTML passed into this dialog */
        wxMemoryFSHandler::AddFile(
                "me.jpg",
-               wxBitmap(std_to_wx(boost::filesystem::path(resources_path() / "me.jpg").string()), wxBITMAP_TYPE_JPEG), wxBITMAP_TYPE_JPEG
+               wxBitmap(bitmap_path("me.jpg"), wxBITMAP_TYPE_JPEG), wxBITMAP_TYPE_JPEG
                );
 
        auto h = new wxHtmlWindow (this);
@@ -62,7 +61,14 @@ HTMLDialog::HTMLDialog (wxWindow* parent, wxString title, wxString html)
        SetSize (800, -1);
 
        /* Set height */
-       SetSize (h->GetInternalRepresentation()->GetWidth(), h->GetInternalRepresentation()->GetHeight() + 64);
+       SetSize (h->GetInternalRepresentation()->GetWidth(), h->GetInternalRepresentation()->GetHeight() + 256);
+
+       if (ok) {
+               auto buttons = CreateSeparatedButtonSizer(wxOK);
+               if (buttons) {
+                       sizer->Add(buttons, wxSizerFlags().Expand().DoubleBorder());
+               }
+       }
 }