NewFilmDialog (wxWindow *);
~NewFilmDialog ();
- boost::filesystem::path get_path () const;
+ boost::filesystem::path path () const;
+ boost::optional<std::string> template_name () const;
private:
wxTextCtrl* _name;
#else
wxDirPickerCtrl* _folder;
#endif
+ wxCheckButton* _use_template;
+ wxChoice* _template_name;
static boost::optional<boost::filesystem::path> _directory;
};