wxSplashScreen* splash = 0;
try {
wxBitmap bitmap;
- boost::filesystem::path p = shared_path () / "splash.png";
+ boost::filesystem::path p = resources_path() / "splash.png";
if (bitmap.LoadFile (std_to_wx (p.string ()), wxBITMAP_TYPE_PNG)) {
splash = new wxSplashScreen (bitmap, wxSPLASH_CENTRE_ON_SCREEN | wxSPLASH_NO_TIMEOUT, 0, 0, -1);
wxYield ();
if (path) {
base = path;
} else {
- base = shared_path();
+ base = resources_path();
}
#else
- base = shared_path();
+ base = resources_path();
#endif
boost::filesystem::path p = base / String::compose("%1.png", name);