audio.reset (new AudioDecoder (this, content->audio, log));
}
- bool pass (PassReason, bool)
+ bool pass ()
{
Frame const N = min (
Frame (2000),
void seek (ContentTime t, bool accurate)
{
- audio->seek (t, accurate);
_position = t.frames_round (_test_audio_content->audio->resampled_frame_rate ());
}