Fill test disk partitions with random noise to expose more bugs.
[dcpomatic.git] / test / dcp_decoder_test.cc
index a52a0ccc59941fb0af7c687bf7f45682d7652747..5d4d1e0cacbb2a2648513c56fac28352e747fe2d 100644 (file)
  */
 
 
-#include "lib/film.h"
+#include "lib/config.h"
+#include "lib/content_factory.h"
 #include "lib/dcp_content.h"
 #include "lib/dcp_decoder.h"
-#include "lib/content_factory.h"
-#include "lib/player.h"
 #include "lib/examine_content_job.h"
+#include "lib/film.h"
 #include "lib/job_manager.h"
-#include "lib/config.h"
+#include "lib/piece.h"
+#include "lib/player.h"
 #include "test.h"
 #include <dcp/cpl.h>
 #include <dcp/dcp.h>
@@ -87,7 +88,7 @@ BOOST_AUTO_TEST_CASE (check_reuse_old_data_test)
        ov_content = make_shared<DCPContent>(ov->dir(ov->dcp_name(false)));
        test->examine_and_add_content (ov_content);
        BOOST_REQUIRE (!wait_for_jobs());
-       auto player = make_shared<Player>(test);
+       auto player = make_shared<Player>(test, Image::Alignment::COMPACT);
 
        auto decoder = std::dynamic_pointer_cast<DCPDecoder>(player->_pieces.front()->decoder);
        BOOST_REQUIRE (decoder);
@@ -105,7 +106,7 @@ BOOST_AUTO_TEST_CASE (check_reuse_old_data_test)
        auto vf_content = make_shared<DCPContent>(vf->dir(vf->dcp_name(false)));
        test->examine_and_add_content (vf_content);
        BOOST_REQUIRE (!wait_for_jobs());
-       player.reset (new Player(test));
+       player = make_shared<Player>(test, Image::Alignment::COMPACT);
 
        decoder = std::dynamic_pointer_cast<DCPDecoder>(player->_pieces.front()->decoder);
        BOOST_REQUIRE (decoder);
@@ -123,7 +124,7 @@ BOOST_AUTO_TEST_CASE (check_reuse_old_data_test)
        auto encrypted_content = make_shared<DCPContent>(encrypted->dir(encrypted->dcp_name(false)));
        test->examine_and_add_content (encrypted_content);
        BOOST_REQUIRE (!wait_for_jobs());
-       player = make_shared<Player>(test);
+       player = make_shared<Player>(test, Image::Alignment::COMPACT);
 
        decoder = std::dynamic_pointer_cast<DCPDecoder>(player->_pieces.front()->decoder);
        BOOST_REQUIRE (decoder);