stored = optional<ContentStringText> ();
while (!decoder->pass()) {
if (stored && stored->from() == ContentTime(0)) {
- BOOST_CHECK_EQUAL (stored->subs.front().text(), "<b>Hello world!</b>");
+ /* Text passed around by the player should be unescaped */
+ BOOST_CHECK_EQUAL(stored->subs.front().text(), "<b>Hello world!</b>");
}
}
}