struct Sub {
PlayerText text;
TextType type;
+ optional<DCPTextTrack> track;
DCPTimePeriod period;
};
static void
-store (list<Sub>* out, PlayerText text, TextType type, DCPTimePeriod period)
+store (list<Sub>* out, PlayerText text, TextType type, optional<DCPTextTrack> track, DCPTimePeriod period)
{
Sub s;
s.text = text;
s.type = type;
+ s.track = track;
s.period = period;
out->push_back (s);
}
player->set_ignore_audio ();
list<Sub> out;
- player->Text.connect (bind (&store, &out, _1, _2, _3));
+ player->Text.connect (bind (&store, &out, _1, _2, _3, _4));
while (!player->pass ()) {}
BOOST_CHECK_EQUAL (out.size(), 6);