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Various fixes to push audio vaguely in the right direction.
[dcpomatic.git]
/
test
/
resampler_test.cc
diff --git
a/test/resampler_test.cc
b/test/resampler_test.cc
index 6f102dd4c452d15dbd2645e580ae281070de0d87..6f3e3fef1e424226fc6949339f00cb2a2f92c26a 100644
(file)
--- a/
test/resampler_test.cc
+++ b/
test/resampler_test.cc
@@
-44,7
+44,7
@@
resampler_test_one (int from, int to)
for (int64_t i = 0; i < N; i += 1000) {
shared_ptr<AudioBuffers> a (new AudioBuffers (1, 1000));
a->make_silent ();
-
shared_ptr<const AudioBuffers> r = resamp.run (a
);
+
pair<shared_ptr<const AudioBuffers>, Frame> r = resamp.run (a, 0
);
}
}