sf_count_t const block = _audio_stream->sample_rate() / 2;
shared_ptr<AudioBuffers> audio (new AudioBuffers (_audio_stream->channels(), block));
sf_count_t const this_time = min (block, _frames - _done);
+ bool have_sound = false;
for (size_t i = 0; i < _sndfiles.size(); ++i) {
if (!_sndfiles[i]) {
audio->make_silent (i);
} else {
sf_read_float (_sndfiles[i], audio->data(i), this_time);
+ have_sound = true;
}
}
+ if (!have_sound) {
+ return true;
+ }
+
audio->set_frames (this_time);
Audio (audio, double(_done) / _audio_stream->sample_rate());
_done += this_time;