#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/splash.h>
+#ifdef DCPOMATIC_OSX
+#include <wx/uilocale.h>
+#endif
LIBDCP_ENABLE_WARNINGS
#include <boost/thread.hpp>
}
+#ifdef DCPOMATIC_OSX
+
+void
+dcpomatic_setup_i18n()
+{
+ wxLog::EnableLogging();
+
+ auto get_locale_value = [](CFLocaleKey key) {
+ CFLocaleRef cflocale = CFLocaleCopyCurrent();
+ auto value = (CFStringRef) CFLocaleGetValue(cflocale, key);
+ char buffer[64];
+ CFStringGetCString(value, buffer, sizeof(buffer), kCFStringEncodingUTF8);
+ CFRelease(cflocale);
+ return string(buffer);
+ };
+
+ auto translations = new wxTranslations();
+
+ auto config_lang = Config::instance()->language();
+ if (config_lang && !config_lang->empty()) {
+ translations->SetLanguage(std_to_wx(*config_lang));
+ } else {
+ /* We want to use the user's preferred language. It seems that if we use the wxWidgets default we will get the
+ * language for the locale, which may not be what we want (e.g. for a machine in Germany, configured for DE locale,
+ * but with the preferred language set to English).
+ *
+ * Instead, the the language code from macOS then get the corresponding canonical language string with region,
+ * which wxTranslations::SetLanguage will accept.
+ */
+ auto const language_code = get_locale_value(kCFLocaleLanguageCode);
+ auto const info = wxUILocale::FindLanguageInfo(std_to_wx(language_code));
+ if (info) {
+ translations->SetLanguage(info->GetCanonicalWithRegion());
+ }
+ }
+
+#ifdef DCPOMATIC_DEBUG
+ wxFileTranslationsLoader::AddCatalogLookupPathPrefix(wxT("build/src/wx/mo"));
+ wxFileTranslationsLoader::AddCatalogLookupPathPrefix(wxT("build/src/tools/mo"));
+#endif
+
+ translations->AddStdCatalog();
+ translations->AddCatalog(wxT("libdcpomatic2-wx"));
+ translations->AddCatalog(wxT("dcpomatic2"));
+
+ wxTranslations::Set(translations);
+
+ dcpomatic_setup_gettext_i18n(config_lang.get_value_or(""));
+}
+
+#else
+
void
dcpomatic_setup_i18n ()
{
}
}
+#endif
+
int
wx_get (wxSpinCtrl* w)