using boost::shared_ptr;
+static SNDFILE* ref = 0;
+static int ref_buffer_size = 0;
+static float* ref_buffer = 0;
+
+static void
+audio (boost::shared_ptr<AudioBuffers> audio, int channels)
+{
+ /* Check that we have a big enough buffer */
+ BOOST_CHECK (audio->frames() * audio->channels() < ref_buffer_size);
+
+ int const N = sf_readf_float (ref, ref_buffer, audio->frames());
+ for (int i = 0; i < N; ++i) {
+ switch (channels) {
+ case 1:
+ BOOST_CHECK_EQUAL (ref_buffer[i], audio->data(2)[i]);
+ break;
+ case 2:
+ BOOST_CHECK_EQUAL (ref_buffer[i*2 + 0], audio->data(0)[i]);
+ BOOST_CHECK_EQUAL (ref_buffer[i*2 + 1], audio->data(1)[i]);
+ break;
+ default:
+ BOOST_REQUIRE (false);
+ }
+ }
+}
+
/** Test the FFmpeg code with audio-only content */
static void
test (boost::filesystem::path file)
SF_INFO info;
info.format = 0;
- SNDFILE* ref = sf_open (file.string().c_str(), SFM_READ, &info);
+ ref = sf_open (file.string().c_str(), SFM_READ, &info);
/* We don't want to test anything that requires resampling */
BOOST_REQUIRE_EQUAL (info.samplerate, 48000);
- float* ref_buffer = new float[info.samplerate * info.channels];
+ ref_buffer_size = info.samplerate * info.channels;
+ ref_buffer = new float[ref_buffer_size];
shared_ptr<Player> player (new Player (film, film->playlist ()));
- for (DCPTime t; t < film->length(); t += DCPTime::from_seconds (1)) {
- int const N = sf_readf_float (ref, ref_buffer, info.samplerate);
- shared_ptr<AudioBuffers> b = player->get_audio (t, DCPTime::from_frames (N, info.samplerate), true);
- for (int i = 0; i < N; ++i) {
- switch (info.channels) {
- case 1:
- BOOST_CHECK_EQUAL (ref_buffer[i], b->data(2)[i]);
- break;
- case 2:
- BOOST_CHECK_EQUAL (ref_buffer[i*2 + 0], b->data(0)[i]);
- BOOST_CHECK_EQUAL (ref_buffer[i*2 + 1], b->data(1)[i]);
- break;
- default:
- BOOST_REQUIRE (false);
- }
- }
- }
+ player->Audio.connect (bind (&audio, _1, info.channels));
+ while (!player->pass ()) {}
sf_close (ref);
}