- wxSplashScreen* splash = 0;
- try {
- if (!Config::have_existing ("config.xml")) {
- wxBitmap bitmap;
- boost::filesystem::path p = shared_path () / "splash.png";
- if (bitmap.LoadFile (std_to_wx (p.string ()), wxBITMAP_TYPE_PNG)) {
- splash = new wxSplashScreen (bitmap, wxSPLASH_CENTRE_ON_SCREEN | wxSPLASH_NO_TIMEOUT, 0, 0, -1);
- wxYield ();
- }
- }
- } catch (boost::filesystem::filesystem_error& e) {
- /* Maybe we couldn't find the splash image; never mind */
- }