If multiple player changes happen, causing the player to be suspended,
there are problems if one of those changes causes a FilmViewer:seek.
In there, we wait for the seek to finish, but it will never finish
because of the suspension. Hence it's important that we only trigger
the seek once the suspension is over.
Fixes #1905.
--id;
}
+ _viewer->set_coalesce_player_changes (true);
dcp->set_cpl ((*i)->id());
examine_content ();
+ _viewer->set_coalesce_player_changes (false);
+
_info->triggered_update ();
}