table->Add (_set_language, wxGBPosition (r, 0));
_language = new wxChoice (_panel, wxID_ANY);
vector<pair<string, string> > languages;
+ languages.push_back (make_pair ("Čeština", "cs_CZ"));
+ languages.push_back (make_pair ("Dansk", "da_DK"));
languages.push_back (make_pair ("Deutsch", "de_DE"));
languages.push_back (make_pair ("English", "en_GB"));
languages.push_back (make_pair ("Español", "es_ES"));
languages.push_back (make_pair ("Français", "fr_FR"));
languages.push_back (make_pair ("Italiano", "it_IT"));
languages.push_back (make_pair ("Nederlands", "nl_NL"));
- languages.push_back (make_pair ("Svenska", "sv_SE"));
languages.push_back (make_pair ("Русский", "ru_RU"));
languages.push_back (make_pair ("Polski", "pl_PL"));
- languages.push_back (make_pair ("Dansk", "da_DK"));
languages.push_back (make_pair ("Português europeu", "pt_PT"));
+ languages.push_back (make_pair ("Português do Brasil", "pt_BR"));
+ languages.push_back (make_pair ("Svenska", "sv_SE"));
languages.push_back (make_pair ("Slovenský jazyk", "sk_SK"));
- languages.push_back (make_pair ("Čeština", "cs_CZ"));
languages.push_back (make_pair ("українська мова", "uk_UA"));
checked_set (_language, languages);
table->Add (_language, wxGBPosition (r, 1));