Video levels are taken care of by the call to PlayerVideo::image()
above, in the non-J2K case, and for J2K we're already in full
range so there's no need to convert.
* Otherwise we render a RGB image without any shader-side processing.
*/
* Otherwise we render a RGB image without any shader-side processing.
*/
- /* XXX: video range conversion */
-
_video_texture->set (video);
auto const text = pv->text();
_video_texture->set (video);
auto const text = pv->text();