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Remove misleading comment.
author
Carl Hetherington
<cth@carlh.net>
Fri, 12 Aug 2022 14:20:37 +0000
(16:20 +0200)
committer
Carl Hetherington
<cth@carlh.net>
Fri, 12 Aug 2022 14:20:37 +0000
(16:20 +0200)
Video levels are taken care of by the call to PlayerVideo::image()
above, in the non-J2K case, and for J2K we're already in full
range so there's no need to convert.
src/wx/gl_video_view.cc
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diff --git
a/src/wx/gl_video_view.cc
b/src/wx/gl_video_view.cc
index 284624372fc7df7ac346054b97ec53fed2d1c170..1f60af69d6b4d0b99d11e667eaf2521d681ed7a0 100644
(file)
--- a/
src/wx/gl_video_view.cc
+++ b/
src/wx/gl_video_view.cc
@@
-563,8
+563,6
@@
GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
* Otherwise we render a RGB image without any shader-side processing.
*/
- /* XXX: video range conversion */
-
_video_texture->set (video);
auto const text = pv->text();