_last_video_time = DCPTime ();
_last_video_eyes = EYES_BOTH;
_last_audio_time = DCPTime ();
+
+ /* Cached value to save recalculating it on every ::pass */
+ _film_length = _film->length ();
}
void
Player::pass ()
{
boost::mutex::scoped_lock lm (_mutex);
+ DCPOMATIC_ASSERT (_film_length);
if (_suspended) {
/* We can't pass in this state */
return false;
}
- if (_playlist->length(_film) == DCPTime()) {
+ if (*_film_length == DCPTime()) {
/* Special case of an empty Film; just give one black frame */
emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
return true;
/* Work out the time before which the audio is definitely all here. This is the earliest last_push_end of one
of our streams, or the position of the _silent.
*/
- DCPTime pull_to = _film->length ();
+ DCPTime pull_to = *_film_length;
for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
if (!i->second.piece->done && i->second.last_push_end < pull_to) {
pull_to = i->second.last_push_end;
ActiveText _active_texts[TEXT_COUNT];
boost::shared_ptr<AudioProcessor> _audio_processor;
+ /* Cached stuff */
+ boost::optional<dcpomatic::DCPTime> _film_length;
+
boost::signals2::scoped_connection _film_changed_connection;
boost::signals2::scoped_connection _playlist_change_connection;
boost::signals2::scoped_connection _playlist_content_change_connection;