void
Encoder::end ()
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_queue_mutex);
LOG_GENERAL (N_("Clearing queue of %1"), _queue.size ());
{
_waker.nudge ();
- boost::mutex::scoped_lock lock (_mutex);
+ size_t threads = 0;
+ {
+ boost::mutex::scoped_lock threads_lock (_threads_mutex);
+ threads = _threads.size ();
+ }
+
+ boost::mutex::scoped_lock queue_lock (_queue_mutex);
/* XXX: discard 3D here if required */
/* Wait until the queue has gone down a bit */
- while (_queue.size() >= _threads.size() * 2 && !_terminate) {
+ while (_queue.size() >= threads * 2 && !_terminate) {
LOG_TIMING ("decoder-sleep queue=%1", _queue.size());
- _full_condition.wait (lock);
+ _full_condition.wait (queue_lock);
LOG_TIMING ("decoder-wake queue=%1", _queue.size());
}
Encoder::terminate_threads ()
{
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock queue_lock (_queue_mutex);
_terminate = true;
_full_condition.notify_all ();
_empty_condition.notify_all ();
}
+ boost::mutex::scoped_lock threads_lock (_threads_mutex);
+
for (list<boost::thread *>::iterator i = _threads.begin(); i != _threads.end(); ++i) {
if ((*i)->joinable ()) {
(*i)->join ();
while (true) {
LOG_TIMING ("encoder-sleep thread=%1", boost::this_thread::get_id());
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_queue_mutex);
while (_queue.empty () && !_terminate) {
_empty_condition.wait (lock);
}
/* XXX: could re-use threads */
+ boost::mutex::scoped_lock lm (_threads_mutex);
+
if (!Config::instance()->only_servers_encode ()) {
for (int i = 0; i < Config::instance()->num_local_encoding_threads (); ++i) {
_threads.push_back (new boost::thread (boost::bind (&Encoder::encoder_thread, this, optional<ServerDescription> ())));
boost::shared_ptr<const Film> _film;
boost::weak_ptr<Job> _job;
- /** Mutex for _time_history and _last_frame */
+ /** Mutex for _time_history and _video_frames_enqueued */
mutable boost::mutex _state_mutex;
/** List of the times of completion of the last _history_size frames;
first is the most recently completed.
std::list<struct timeval> _time_history;
/** Number of frames that we should keep history for */
static int const _history_size;
-
/** Number of video frames enqueued so far */
int _video_frames_enqueued;
bool _left_done;
bool _right_done;
- bool _terminate;
- std::list<boost::shared_ptr<DCPVideo> > _queue;
+ boost::atomic<bool> _terminate;
+ /** Mutex for _threads */
+ mutable boost::mutex _threads_mutex;
std::list<boost::thread *> _threads;
- mutable boost::mutex _mutex;
+ mutable boost::mutex _queue_mutex;
+ std::list<boost::shared_ptr<DCPVideo> > _queue;
/** condition to manage thread wakeups when we have nothing to do */
boost::condition _empty_condition;
/** condition to manage thread wakeups when we have too much to do */
if (!server_found (ip) && xml->optional_number_child<int>("Version").get_value_or (0) == SERVER_LINK_VERSION) {
ServerDescription sd (ip, xml->number_child<int> ("Threads"));
{
- boost::mutex::scoped_lock lm (_mutex);
+ boost::mutex::scoped_lock lm (_servers_mutex);
_servers.push_back (sd);
}
emit (boost::bind (boost::ref (ServersListChanged)));
bool
ServerFinder::server_found (string ip) const
{
- boost::mutex::scoped_lock lm (_mutex);
+ boost::mutex::scoped_lock lm (_servers_mutex);
list<ServerDescription>::const_iterator i = _servers.begin();
while (i != _servers.end() && i->host_name() != ip) {
++i;
list<ServerDescription>
ServerFinder::servers () const
{
- boost::mutex::scoped_lock lm (_mutex);
+ boost::mutex::scoped_lock lm (_servers_mutex);
return _servers;
}
{
if (what == Config::USE_ANY_SERVERS || what == Config::SERVERS) {
{
- boost::mutex::scoped_lock lm (_mutex);
+ boost::mutex::scoped_lock lm (_servers_mutex);
_servers.clear ();
}
ServersListChanged ();
boost::thread* _listen_thread;
std::list<ServerDescription> _servers;
- mutable boost::mutex _mutex;
+ mutable boost::mutex _servers_mutex;
boost::asio::io_service _listen_io_service;
boost::shared_ptr<boost::asio::ip::tcp::acceptor> _listen_acceptor;
void
Writer::write (Data encoded, int frame, Eyes eyes)
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_state_mutex);
while (_queued_full_in_memory > _maximum_frames_in_memory) {
/* The queue is too big; wait until that is sorted out */
void
Writer::repeat (int frame, Eyes eyes)
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_state_mutex);
while (_queued_full_in_memory > _maximum_frames_in_memory) {
/* The queue is too big; wait until that is sorted out */
void
Writer::fake_write (int frame, Eyes eyes)
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_state_mutex);
while (_queued_full_in_memory > _maximum_frames_in_memory) {
/* The queue is too big; wait until that is sorted out */
{
while (true)
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_state_mutex);
while (true) {
void
Writer::terminate_thread (bool can_throw)
{
- boost::mutex::scoped_lock lock (_mutex);
+ boost::mutex::scoped_lock lock (_state_mutex);
if (_thread == 0) {
return;
}
/** number of FULL frames whose JPEG200 data is currently held in RAM */
int _queued_full_in_memory;
/** mutex for thread state */
- mutable boost::mutex _mutex;
+ mutable boost::mutex _state_mutex;
/** condition to manage thread wakeups when we have nothing to do */
boost::condition _empty_condition;
/** condition to manage thread wakeups when we have too much to do */