+ template <typename T>
+ inline void write(std::string& s, const T& obj)
+ {
+ /* Assume anything not specialized has a to_string() method */
+ s += to_string (obj);
+ }
+
+ template <>
+ inline void write(std::string& s, const int64_t& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%" PRId64, obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, const int& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%d", obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, const unsigned int& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%ud", obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, const long unsigned int& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%lu", obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, const float& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%f", obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, const char& obj)
+ {
+ s += obj;
+ }
+
+ template <>
+ inline void write(std::string& s, const double& obj)
+ {
+ char buffer[64];
+ snprintf(buffer, 64, "%f", obj);
+ s += buffer;
+ }
+
+ template <>
+ inline void write(std::string& s, char const * const & obj)
+ {
+ s += obj;
+ }
+
+ template <>
+ inline void write(std::string& s, char* const & obj)
+ {
+ s += obj;
+ }
+
+ template <>
+ inline void write(std::string& s, const std::string& obj)
+ {
+ s += obj;
+ }
+
+ template <>
+ inline void write(std::string& s, const boost::filesystem::path & obj)
+ {
+ s += obj.string();
+ }