DCPOMATIC_ASSERT (!image->aligned());
_size = image->size ();
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, image->size().width, image->size().height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
+ cout << "Here we go with " << _size.width << "x" << _size.height << "\n";
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size.width, _size.height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
check_gl_error ("glTexImage2D");
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);