- AudioPoint p = b.get_point (i, j);
- BOOST_CHECK_CLOSE (p[AudioPoint::PEAK], random_float (), 1);
- BOOST_CHECK_CLOSE (p[AudioPoint::RMS], random_float (), 1);
+ AudioPoint p = a.get_point (i, j);
+ AudioPoint q = b.get_point (i, j);
+ BOOST_CHECK_CLOSE (p[AudioPoint::PEAK], q[AudioPoint::PEAK], 1);
+ BOOST_CHECK_CLOSE (p[AudioPoint::RMS], q[AudioPoint::RMS], 1);