#include "film_viewer.h"
#include "wx_util.h"
-#include "lib/image.h"
+#include "lib/butler.h"
+#include "lib/cross.h"
#include "lib/dcpomatic_assert.h"
+#include "lib/dcpomatic_log.h"
#include "lib/exceptions.h"
-#include "lib/cross.h"
+#include "lib/image.h"
#include "lib/player_video.h"
-#include "lib/butler.h"
#include <boost/bind/bind.hpp>
#include <iostream>
void
GLVideoView::size_changed (wxSizeEvent const& ev)
{
- _canvas_size = ev.GetSize ();
+ auto const scale = _canvas->GetDPIScaleFactor();
+ int const width = std::round(ev.GetSize().GetWidth() * scale);
+ int const height = std::round(ev.GetSize().GetHeight() * scale);
+ _canvas_size = { width, height };
+ LOG_GENERAL("GLVideoView canvas size changed to %1x%2", width, height);
Sized ();
}
-
GLVideoView::~GLVideoView ()
{
boost::this_thread::disable_interruption dis;
"in vec2 TexCoord;\n"
"\n"
"uniform sampler2D texture_sampler;\n"
-/* type = 0: draw border
+/* type = 0: draw outline content rectangle
* type = 1: draw XYZ image
* type = 2: draw RGB image
+ * See FragmentType enum below.
*/
"uniform int type = 0;\n"
-"uniform vec4 border_colour;\n"
+"uniform vec4 outline_content_colour;\n"
"uniform mat4 colour_conversion;\n"
"\n"
"out vec4 FragColor;\n"
"{\n"
" switch (type) {\n"
" case 0:\n"
-" FragColor = border_colour;\n"
+" FragColor = outline_content_colour;\n"
" break;\n"
" case 1:\n"
" FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
"}\n";
+enum class FragmentType
+{
+ OUTLINE_CONTENT = 0,
+ XYZ_IMAGE = 1,
+ RGB_IMAGE = 2,
+};
+
+
void
GLVideoView::ensure_context ()
{
}
-/* Offset of video texture triangles in indices */
-static constexpr int indices_video_texture = 0;
-/* Offset of subtitle texture triangles in indices */
-static constexpr int indices_subtitle_texture = 6;
-/* Offset of border lines in indices */
-static constexpr int indices_border = 12;
+/* Offset and number of indices for the things in the indices array below */
+static constexpr int indices_video_texture_offset = 0;
+static constexpr int indices_video_texture_number = 6;
+static constexpr int indices_subtitle_texture_offset = indices_video_texture_offset + indices_video_texture_number;
+static constexpr int indices_subtitle_texture_number = 6;
+static constexpr int indices_outline_content_offset = indices_subtitle_texture_offset + indices_subtitle_texture_number;
+static constexpr int indices_outline_content_number = 8;
static constexpr unsigned int indices[] = {
0, 1, 3, // video texture triangle #1
1, 2, 3, // video texture triangle #2
4, 5, 7, // subtitle texture triangle #1
5, 6, 7, // subtitle texture triangle #2
- 8, 9, // border line #1
- 9, 10, // border line #2
- 10, 11, // border line #3
- 11, 8, // border line #4
+ 8, 9, // outline content line #1
+ 9, 10, // outline content line #2
+ 10, 11, // outline content line #3
+ 11, 8, // outline content line #4
};
+/* Offsets of things in the GL_ARRAY_BUFFER */
+static constexpr int array_buffer_video_offset = 0;
+static constexpr int array_buffer_subtitle_offset = array_buffer_video_offset + 4 * 5 * sizeof(float);
+static constexpr int array_buffer_outline_content_offset = array_buffer_subtitle_offset + 4 * 5 * sizeof(float);
+
void
GLVideoView::setup_shaders ()
_fragment_type = glGetUniformLocation (program, "type");
check_gl_error ("glGetUniformLocation");
- set_border_colour (program);
+ set_outline_content_colour (program);
auto conversion = dcp::ColourConversion::rec709_to_xyz();
boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb ();
void
-GLVideoView::set_border_colour (GLuint program)
+GLVideoView::set_outline_content_colour (GLuint program)
{
- auto uniform = glGetUniformLocation (program, "border_colour");
+ auto uniform = glGetUniformLocation (program, "outline_content_colour");
check_gl_error ("glGetUniformLocation");
auto colour = outline_content_colour ();
glUniform4f (uniform, colour.Red() / 255.0f, colour.Green() / 255.0f, colour.Blue() / 255.0f, 1.0f);
glBindVertexArray(_vao);
check_gl_error ("glBindVertexArray");
- glUniform1i(_fragment_type, _optimise_for_j2k ? 1 : 2);
+ glUniform1i(_fragment_type, static_cast<GLint>(_optimise_for_j2k ? FragmentType::XYZ_IMAGE : FragmentType::RGB_IMAGE));
_video_texture->bind();
- glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture * sizeof(int)));
+ glDrawElements (GL_TRIANGLES, indices_video_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture_offset * sizeof(int)));
if (_have_subtitle_to_render) {
- glUniform1i(_fragment_type, 2);
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::RGB_IMAGE));
_subtitle_texture->bind();
- glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture * sizeof(int)));
+ glDrawElements (GL_TRIANGLES, indices_subtitle_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture_offset * sizeof(int)));
}
if (_viewer->outline_content()) {
- glUniform1i(_fragment_type, 0);
- glDrawElements (GL_LINES, 8, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_border * sizeof(int)));
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::OUTLINE_CONTENT));
+ glDrawElements (GL_LINES, indices_outline_content_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_outline_content_offset * sizeof(int)));
check_gl_error ("glDrawElements");
}
void
GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
{
- shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
+ shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(boost::bind(&PlayerVideo::force, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
/* Only the player's black frames should be aligned at this stage, so this should
* almost always have no work to do.
/** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
* conversion, scaling and video range conversion in the GL shader.
- * Othewise we render a RGB image without any shader-side processing.
+ * Otherwise we render a RGB image without any shader-side processing.
*/
/* XXX: video range conversion */
Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size)
: Rectangle(canvas_size, x_offset, y_offset, out_size);
- glBufferSubData (GL_ARRAY_BUFFER, 0, video.size(), video.vertices());
+ glBufferSubData (GL_ARRAY_BUFFER, array_buffer_video_offset, video.size(), video.vertices());
check_gl_error ("glBufferSubData (video)");
- const auto border = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
- glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), border.size(), border.vertices());
- check_gl_error ("glBufferSubData (border)");
+ const auto outline_content = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
+ glBufferSubData (GL_ARRAY_BUFFER, array_buffer_outline_content_offset, outline_content.size(), outline_content.vertices());
+ check_gl_error ("glBufferSubData (outline_content)");
}
if (_have_subtitle_to_render) {
const auto subtitle = Rectangle(canvas_size, inter_position.x + x_offset + text->position.x, inter_position.y + y_offset + text->position.y, text->image->size());
- glBufferSubData (GL_ARRAY_BUFFER, 4 * 5 * sizeof(float), subtitle.size(), subtitle.vertices());
+ glBufferSubData (GL_ARRAY_BUFFER, array_buffer_subtitle_offset, subtitle.size(), subtitle.vertices());
check_gl_error ("glBufferSubData (subtitle)");
}