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When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git]
/
src
/
wx
/
standard_controls.h
diff --git
a/src/wx/standard_controls.h
b/src/wx/standard_controls.h
index eac47726b2660436eeb660c9d27b6a30e9b7ec3f..191924509b1a09aac1d45e23ebcd4403deb30a7d 100644
(file)
--- a/
src/wx/standard_controls.h
+++ b/
src/wx/standard_controls.h
@@
-1,5
+1,5
@@
/*
- Copyright (C) 2018 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2018
-2021
Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
@@
-18,8
+18,10
@@
*/
+
#include "controls.h"
+
class StandardControls : public Controls
{
public: