When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / lib / trusted_device.h
2021-05-03 Carl HetheringtonC++11 tidying.
2020-05-06 Carl HetheringtonAdd a new "Add DKDM" dialogue (#1637).
2020-05-06 Carl HetheringtonMove TrustedDevice to its own source files.