When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / lib / zipper.h
2021-04-29 Carl HetheringtonRemove use of boost::noncopyable.
2021-04-08 Carl HetheringtonAssorted C++11/formatting cleanups.
2021-01-07 Carl Hetheringtonstd::shared_ptr
2020-05-03 Carl HetheringtonAdd Zipper class and use it in CinemaKDMs.