fixup! fixup! Rather hacky support for burnt subtitle Z-position in 3D (#1359).
[dcpomatic.git] / src / lib / player.cc
1 /*
2     Copyright (C) 2013-2021 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21
22 #include "atmos_decoder.h"
23 #include "audio_buffers.h"
24 #include "audio_content.h"
25 #include "audio_decoder.h"
26 #include "audio_processor.h"
27 #include "compose.hpp"
28 #include "config.h"
29 #include "content_audio.h"
30 #include "content_video.h"
31 #include "dcp_content.h"
32 #include "dcp_decoder.h"
33 #include "dcpomatic_log.h"
34 #include "decoder.h"
35 #include "decoder_factory.h"
36 #include "ffmpeg_content.h"
37 #include "film.h"
38 #include "frame_rate_change.h"
39 #include "image.h"
40 #include "image_decoder.h"
41 #include "job.h"
42 #include "log.h"
43 #include "maths_util.h"
44 #include "piece.h"
45 #include "player.h"
46 #include "player_video.h"
47 #include "playlist.h"
48 #include "ratio.h"
49 #include "raw_image_proxy.h"
50 #include "referenced_reel_asset.h"
51 #include "render_text.h"
52 #include "shuffler.h"
53 #include "text_content.h"
54 #include "text_decoder.h"
55 #include "timer.h"
56 #include "video_decoder.h"
57 #include <dcp/reel.h>
58 #include <dcp/reel_closed_caption_asset.h>
59 #include <dcp/reel_picture_asset.h>
60 #include <dcp/reel_sound_asset.h>
61 #include <dcp/reel_subtitle_asset.h>
62 #include <algorithm>
63 #include <iostream>
64 #include <stdint.h>
65
66 #include "i18n.h"
67
68
69 using std::copy;
70 using std::cout;
71 using std::dynamic_pointer_cast;
72 using std::list;
73 using std::make_pair;
74 using std::make_shared;
75 using std::make_shared;
76 using std::max;
77 using std::min;
78 using std::min;
79 using std::pair;
80 using std::shared_ptr;
81 using std::vector;
82 using std::weak_ptr;
83 using boost::optional;
84 using boost::scoped_ptr;
85 #if BOOST_VERSION >= 106100
86 using namespace boost::placeholders;
87 #endif
88 using namespace dcpomatic;
89
90
91 int const PlayerProperty::VIDEO_CONTAINER_SIZE = 700;
92 int const PlayerProperty::PLAYLIST = 701;
93 int const PlayerProperty::FILM_CONTAINER = 702;
94 int const PlayerProperty::FILM_VIDEO_FRAME_RATE = 703;
95 int const PlayerProperty::DCP_DECODE_REDUCTION = 704;
96 int const PlayerProperty::PLAYBACK_LENGTH = 705;
97
98
99 Player::Player (shared_ptr<const Film> film, Image::Alignment subtitle_alignment)
100         : _film (film)
101         , _suspended (0)
102         , _tolerant (film->tolerant())
103         , _audio_merger (_film->audio_frame_rate())
104         , _subtitle_alignment (subtitle_alignment)
105 {
106         construct ();
107 }
108
109
110 Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist_)
111         : _film (film)
112         , _playlist (playlist_)
113         , _suspended (0)
114         , _tolerant (film->tolerant())
115         , _audio_merger (_film->audio_frame_rate())
116 {
117         construct ();
118 }
119
120
121 void
122 Player::construct ()
123 {
124         _film_changed_connection = _film->Change.connect (bind (&Player::film_change, this, _1, _2));
125         /* The butler must hear about this first, so since we are proxying this through to the butler we must
126            be first.
127         */
128         _playlist_change_connection = playlist()->Change.connect (bind (&Player::playlist_change, this, _1), boost::signals2::at_front);
129         _playlist_content_change_connection = playlist()->ContentChange.connect (bind(&Player::playlist_content_change, this, _1, _3, _4));
130         set_video_container_size (_film->frame_size ());
131
132         film_change (ChangeType::DONE, Film::Property::AUDIO_PROCESSOR);
133
134         setup_pieces ();
135         seek (DCPTime (), true);
136 }
137
138
139 void
140 Player::setup_pieces ()
141 {
142         boost::mutex::scoped_lock lm (_mutex);
143         setup_pieces_unlocked ();
144 }
145
146
147 bool
148 have_video (shared_ptr<const Content> content)
149 {
150         return static_cast<bool>(content->video) && content->video->use() && content->can_be_played();
151 }
152
153
154 bool
155 have_audio (shared_ptr<const Content> content)
156 {
157         return static_cast<bool>(content->audio) && content->can_be_played();
158 }
159
160
161 void
162 Player::setup_pieces_unlocked ()
163 {
164         _playback_length = _playlist ? _playlist->length(_film) : _film->length();
165
166         auto old_pieces = _pieces;
167         _pieces.clear ();
168
169         auto playlist_content = playlist()->content();
170         bool const have_threed = std::any_of(
171                 playlist_content.begin(),
172                 playlist_content.end(),
173                 [](shared_ptr<const Content> c) {
174                         return c->video && (c->video->frame_type() == VideoFrameType::THREE_D_LEFT || c->video->frame_type() == VideoFrameType::THREE_D_RIGHT);
175                 });
176
177
178         if (have_threed) {
179                 _shuffler.reset(new Shuffler());
180                 _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
181         }
182
183         for (auto i: playlist()->content()) {
184
185                 if (!i->paths_valid ()) {
186                         continue;
187                 }
188
189                 if (_ignore_video && _ignore_audio && i->text.empty()) {
190                         /* We're only interested in text and this content has none */
191                         continue;
192                 }
193
194                 shared_ptr<Decoder> old_decoder;
195                 for (auto j: old_pieces) {
196                         if (j->content == i) {
197                                 old_decoder = j->decoder;
198                                 break;
199                         }
200                 }
201
202                 auto decoder = decoder_factory (_film, i, _fast, _tolerant, old_decoder);
203                 DCPOMATIC_ASSERT (decoder);
204
205                 FrameRateChange frc (_film, i);
206
207                 if (decoder->video && _ignore_video) {
208                         decoder->video->set_ignore (true);
209                 }
210
211                 if (decoder->audio && _ignore_audio) {
212                         decoder->audio->set_ignore (true);
213                 }
214
215                 if (_ignore_text) {
216                         for (auto i: decoder->text) {
217                                 i->set_ignore (true);
218                         }
219                 }
220
221                 auto dcp = dynamic_pointer_cast<DCPDecoder> (decoder);
222                 if (dcp) {
223                         dcp->set_decode_referenced (_play_referenced);
224                         if (_play_referenced) {
225                                 dcp->set_forced_reduction (_dcp_decode_reduction);
226                         }
227                 }
228
229                 auto piece = make_shared<Piece>(i, decoder, frc);
230                 _pieces.push_back (piece);
231
232                 if (decoder->video) {
233                         if (have_threed) {
234                                 /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
235                                 decoder->video->Data.connect (bind(&Shuffler::video, _shuffler.get(), weak_ptr<Piece>(piece), _1));
236                         } else {
237                                 decoder->video->Data.connect (bind(&Player::video, this, weak_ptr<Piece>(piece), _1));
238                         }
239                 }
240
241                 if (decoder->audio) {
242                         decoder->audio->Data.connect (bind (&Player::audio, this, weak_ptr<Piece> (piece), _1, _2));
243                 }
244
245                 auto j = decoder->text.begin();
246
247                 while (j != decoder->text.end()) {
248                         (*j)->BitmapStart.connect (
249                                 bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
250                                 );
251                         (*j)->PlainStart.connect (
252                                 bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
253                                 );
254                         (*j)->Stop.connect (
255                                 bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
256                                 );
257
258                         ++j;
259                 }
260
261                 if (decoder->atmos) {
262                         decoder->atmos->Data.connect (bind(&Player::atmos, this, weak_ptr<Piece>(piece), _1));
263                 }
264         }
265
266         _stream_states.clear ();
267         for (auto i: _pieces) {
268                 if (i->content->audio) {
269                         for (auto j: i->content->audio->streams()) {
270                                 _stream_states[j] = StreamState (i, i->content->position ());
271                         }
272                 }
273         }
274
275         auto ignore_overlap = [](shared_ptr<VideoContent> v) {
276                 return v && v->use() && v->frame_type() != VideoFrameType::THREE_D_LEFT && v->frame_type() != VideoFrameType::THREE_D_RIGHT;
277         };
278
279         for (auto i = _pieces.begin(); i != _pieces.end(); ++i) {
280                 if (ignore_overlap((*i)->content->video)) {
281                         /* Look for content later in the content list with in-use video that overlaps this */
282                         auto const period = DCPTimePeriod((*i)->content->position(), (*i)->content->end(_film));
283                         for (auto j = std::next(i); j != _pieces.end(); ++j) {
284                                 if ((*j)->content->video && ignore_overlap((*j)->content->video)) {
285                                         (*i)->ignore_video = DCPTimePeriod((*j)->content->position(), (*j)->content->end(_film)).overlap(period);
286                                 }
287                         }
288                 }
289         }
290
291         _black = Empty (_film, playlist(), bind(&have_video, _1), _playback_length);
292         _silent = Empty (_film, playlist(), bind(&have_audio, _1), _playback_length);
293
294         _next_video_time = boost::none;
295         _next_video_eyes = Eyes::BOTH;
296         _next_audio_time = boost::none;
297 }
298
299
300 void
301 Player::playlist_content_change (ChangeType type, int property, bool frequent)
302 {
303         if (property == VideoContentProperty::CROP) {
304                 if (type == ChangeType::DONE) {
305                         auto const vcs = video_container_size();
306                         boost::mutex::scoped_lock lm (_mutex);
307                         for (auto const& i: _delay) {
308                                 i.first->reset_metadata (_film, vcs);
309                         }
310                 }
311         } else {
312                 if (type == ChangeType::PENDING) {
313                         /* The player content is probably about to change, so we can't carry on
314                            until that has happened and we've rebuilt our pieces.  Stop pass()
315                            and seek() from working until then.
316                         */
317                         ++_suspended;
318                 } else if (type == ChangeType::DONE) {
319                         /* A change in our content has gone through.  Re-build our pieces. */
320                         setup_pieces ();
321                         --_suspended;
322                 } else if (type == ChangeType::CANCELLED) {
323                         --_suspended;
324                 }
325         }
326
327         Change (type, property, frequent);
328 }
329
330
331 void
332 Player::set_video_container_size (dcp::Size s)
333 {
334         Change (ChangeType::PENDING, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
335
336         {
337                 boost::mutex::scoped_lock lm (_mutex);
338
339                 if (s == _video_container_size) {
340                         lm.unlock ();
341                         Change (ChangeType::CANCELLED, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
342                         return;
343                 }
344
345                 _video_container_size = s;
346
347                 _black_image = make_shared<Image>(AV_PIX_FMT_RGB24, _video_container_size, Image::Alignment::PADDED);
348                 _black_image->make_black ();
349         }
350
351         Change (ChangeType::DONE, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
352 }
353
354
355 void
356 Player::playlist_change (ChangeType type)
357 {
358         if (type == ChangeType::DONE) {
359                 setup_pieces ();
360         }
361         Change (type, PlayerProperty::PLAYLIST, false);
362 }
363
364
365 void
366 Player::film_change (ChangeType type, Film::Property p)
367 {
368         /* Here we should notice Film properties that affect our output, and
369            alert listeners that our output now would be different to how it was
370            last time we were run.
371         */
372
373         if (p == Film::Property::CONTAINER) {
374                 Change (type, PlayerProperty::FILM_CONTAINER, false);
375         } else if (p == Film::Property::VIDEO_FRAME_RATE) {
376                 /* Pieces contain a FrameRateChange which contains the DCP frame rate,
377                    so we need new pieces here.
378                 */
379                 if (type == ChangeType::DONE) {
380                         setup_pieces ();
381                 }
382                 Change (type, PlayerProperty::FILM_VIDEO_FRAME_RATE, false);
383         } else if (p == Film::Property::AUDIO_PROCESSOR) {
384                 if (type == ChangeType::DONE && _film->audio_processor ()) {
385                         boost::mutex::scoped_lock lm (_mutex);
386                         _audio_processor = _film->audio_processor()->clone (_film->audio_frame_rate ());
387                 }
388         } else if (p == Film::Property::AUDIO_CHANNELS) {
389                 if (type == ChangeType::DONE) {
390                         boost::mutex::scoped_lock lm (_mutex);
391                         _audio_merger.clear ();
392                 }
393         }
394 }
395
396
397 shared_ptr<PlayerVideo>
398 Player::black_player_video_frame (Eyes eyes) const
399 {
400         return std::make_shared<PlayerVideo> (
401                 std::make_shared<const RawImageProxy>(_black_image),
402                 Crop(),
403                 optional<double>(),
404                 _video_container_size,
405                 _video_container_size,
406                 eyes,
407                 Part::WHOLE,
408                 PresetColourConversion::all().front().conversion,
409                 VideoRange::FULL,
410                 std::weak_ptr<Content>(),
411                 boost::optional<Frame>(),
412                 false
413         );
414 }
415
416
417 Frame
418 Player::dcp_to_content_video (shared_ptr<const Piece> piece, DCPTime t) const
419 {
420         auto s = t - piece->content->position ();
421         s = min (piece->content->length_after_trim(_film), s);
422         s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
423
424         /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
425            then convert that ContentTime to frames at the content's rate.  However this fails for
426            situations like content at 29.9978733fps, DCP at 30fps.  The accuracy of the Time type is not
427            enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
428
429            Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
430         */
431         return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
432 }
433
434
435 DCPTime
436 Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
437 {
438         /* See comment in dcp_to_content_video */
439         auto const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime(piece->content->trim_start(), piece->frc);
440         return d + piece->content->position();
441 }
442
443
444 Frame
445 Player::dcp_to_resampled_audio (shared_ptr<const Piece> piece, DCPTime t) const
446 {
447         auto s = t - piece->content->position ();
448         s = min (piece->content->length_after_trim(_film), s);
449         /* See notes in dcp_to_content_video */
450         return max (DCPTime(), DCPTime(piece->content->trim_start(), piece->frc) + s).frames_floor(_film->audio_frame_rate());
451 }
452
453
454 DCPTime
455 Player::resampled_audio_to_dcp (shared_ptr<const Piece> piece, Frame f) const
456 {
457         /* See comment in dcp_to_content_video */
458         return DCPTime::from_frames (f, _film->audio_frame_rate())
459                 - DCPTime (piece->content->trim_start(), piece->frc)
460                 + piece->content->position();
461 }
462
463
464 ContentTime
465 Player::dcp_to_content_time (shared_ptr<const Piece> piece, DCPTime t) const
466 {
467         auto s = t - piece->content->position ();
468         s = min (piece->content->length_after_trim(_film), s);
469         return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start());
470 }
471
472
473 DCPTime
474 Player::content_time_to_dcp (shared_ptr<const Piece> piece, ContentTime t) const
475 {
476         return max (DCPTime(), DCPTime(t - piece->content->trim_start(), piece->frc) + piece->content->position());
477 }
478
479
480 vector<shared_ptr<Font>>
481 Player::get_subtitle_fonts ()
482 {
483         boost::mutex::scoped_lock lm (_mutex);
484
485         vector<shared_ptr<Font>> fonts;
486         for (auto piece: _pieces) {
487                 for (auto text: piece->content->text) {
488                         auto text_fonts = text->fonts();
489                         copy (text_fonts.begin(), text_fonts.end(), back_inserter(fonts));
490                 }
491         }
492
493         return fonts;
494 }
495
496
497 /** Set this player never to produce any video data */
498 void
499 Player::set_ignore_video ()
500 {
501         boost::mutex::scoped_lock lm (_mutex);
502         _ignore_video = true;
503         setup_pieces_unlocked ();
504 }
505
506
507 void
508 Player::set_ignore_audio ()
509 {
510         boost::mutex::scoped_lock lm (_mutex);
511         _ignore_audio = true;
512         setup_pieces_unlocked ();
513 }
514
515
516 void
517 Player::set_ignore_text ()
518 {
519         boost::mutex::scoped_lock lm (_mutex);
520         _ignore_text = true;
521         setup_pieces_unlocked ();
522 }
523
524
525 /** Set the player to always burn open texts into the image regardless of the content settings */
526 void
527 Player::set_always_burn_open_subtitles ()
528 {
529         boost::mutex::scoped_lock lm (_mutex);
530         _always_burn_open_subtitles = true;
531 }
532
533
534 /** Sets up the player to be faster, possibly at the expense of quality */
535 void
536 Player::set_fast ()
537 {
538         boost::mutex::scoped_lock lm (_mutex);
539         _fast = true;
540         setup_pieces_unlocked ();
541 }
542
543
544 void
545 Player::set_play_referenced ()
546 {
547         boost::mutex::scoped_lock lm (_mutex);
548         _play_referenced = true;
549         setup_pieces_unlocked ();
550 }
551
552
553 static void
554 maybe_add_asset (list<ReferencedReelAsset>& a, shared_ptr<dcp::ReelAsset> r, Frame reel_trim_start, Frame reel_trim_end, DCPTime from, int const ffr)
555 {
556         DCPOMATIC_ASSERT (r);
557         r->set_entry_point (r->entry_point().get_value_or(0) + reel_trim_start);
558         r->set_duration (r->actual_duration() - reel_trim_start - reel_trim_end);
559         if (r->actual_duration() > 0) {
560                 a.push_back (
561                         ReferencedReelAsset(r, DCPTimePeriod(from, from + DCPTime::from_frames(r->actual_duration(), ffr)))
562                         );
563         }
564 }
565
566
567 list<ReferencedReelAsset>
568 Player::get_reel_assets ()
569 {
570         /* Does not require a lock on _mutex as it's only called from DCPEncoder */
571
572         list<ReferencedReelAsset> reel_assets;
573
574         for (auto content: playlist()->content()) {
575                 auto dcp = dynamic_pointer_cast<DCPContent>(content);
576                 if (!dcp) {
577                         continue;
578                 }
579
580                 if (!dcp->reference_video() && !dcp->reference_audio() && !dcp->reference_text(TextType::OPEN_SUBTITLE) && !dcp->reference_text(TextType::CLOSED_CAPTION)) {
581                         continue;
582                 }
583
584                 scoped_ptr<DCPDecoder> decoder;
585                 try {
586                         decoder.reset (new DCPDecoder(_film, dcp, false, false, shared_ptr<DCPDecoder>()));
587                 } catch (...) {
588                         return reel_assets;
589                 }
590
591                 auto const frame_rate = _film->video_frame_rate();
592                 DCPOMATIC_ASSERT (dcp->video_frame_rate());
593                 /* We should only be referencing if the DCP rate is the same as the film rate */
594                 DCPOMATIC_ASSERT (std::round(dcp->video_frame_rate().get()) == frame_rate);
595
596                 Frame const trim_start = dcp->trim_start().frames_round(frame_rate);
597                 Frame const trim_end = dcp->trim_end().frames_round(frame_rate);
598
599                 /* position in the asset from the start */
600                 int64_t offset_from_start = 0;
601                 /* position i the asset from the end */
602                 int64_t offset_from_end = 0;
603                 for (auto reel: decoder->reels()) {
604                         /* Assume that main picture duration is the length of the reel */
605                         offset_from_end += reel->main_picture()->actual_duration();
606                 }
607
608                 for (auto reel: decoder->reels()) {
609
610                         /* Assume that main picture duration is the length of the reel */
611                         int64_t const reel_duration = reel->main_picture()->actual_duration();
612
613                         /* See doc/design/trim_reels.svg */
614                         Frame const reel_trim_start = min(reel_duration, max(int64_t(0), trim_start - offset_from_start));
615                         Frame const reel_trim_end =   min(reel_duration, max(int64_t(0), reel_duration - (offset_from_end - trim_end)));
616
617                         auto const from = content->position() + std::max(DCPTime(), DCPTime::from_frames(offset_from_start - trim_start, frame_rate));
618                         if (dcp->reference_video()) {
619                                 maybe_add_asset (reel_assets, reel->main_picture(), reel_trim_start, reel_trim_end, from, frame_rate);
620                         }
621
622                         if (dcp->reference_audio()) {
623                                 maybe_add_asset (reel_assets, reel->main_sound(), reel_trim_start, reel_trim_end, from, frame_rate);
624                         }
625
626                         if (dcp->reference_text(TextType::OPEN_SUBTITLE)) {
627                                 maybe_add_asset (reel_assets, reel->main_subtitle(), reel_trim_start, reel_trim_end, from, frame_rate);
628                         }
629
630                         if (dcp->reference_text(TextType::CLOSED_CAPTION)) {
631                                 for (auto caption: reel->closed_captions()) {
632                                         maybe_add_asset (reel_assets, caption, reel_trim_start, reel_trim_end, from, frame_rate);
633                                 }
634                         }
635
636                         offset_from_start += reel_duration;
637                         offset_from_end -= reel_duration;
638                 }
639         }
640
641         return reel_assets;
642 }
643
644
645 bool
646 Player::pass ()
647 {
648         boost::mutex::scoped_lock lm (_mutex);
649
650         if (_suspended) {
651                 /* We can't pass in this state */
652                 LOG_DEBUG_PLAYER_NC ("Player is suspended");
653                 return false;
654         }
655
656         if (_playback_length == DCPTime()) {
657                 /* Special; just give one black frame */
658                 emit_video (black_player_video_frame(Eyes::BOTH), DCPTime());
659                 return true;
660         }
661
662         /* Find the decoder or empty which is farthest behind where we are and make it emit some data */
663
664         shared_ptr<Piece> earliest_content;
665         optional<DCPTime> earliest_time;
666
667         for (auto i: _pieces) {
668                 if (i->done) {
669                         continue;
670                 }
671
672                 auto const t = content_time_to_dcp (i, max(i->decoder->position(), i->content->trim_start()));
673                 if (t > i->content->end(_film)) {
674                         i->done = true;
675                 } else {
676
677                         /* Given two choices at the same time, pick the one with texts so we see it before
678                            the video.
679                         */
680                         if (!earliest_time || t < *earliest_time || (t == *earliest_time && !i->decoder->text.empty())) {
681                                 earliest_time = t;
682                                 earliest_content = i;
683                         }
684                 }
685         }
686
687         bool done = false;
688
689         enum {
690                 NONE,
691                 CONTENT,
692                 BLACK,
693                 SILENT
694         } which = NONE;
695
696         if (earliest_content) {
697                 which = CONTENT;
698         }
699
700         if (!_black.done() && !_ignore_video && (!earliest_time || _black.position() < *earliest_time)) {
701                 earliest_time = _black.position ();
702                 which = BLACK;
703         }
704
705         if (!_silent.done() && !_ignore_audio && (!earliest_time || _silent.position() < *earliest_time)) {
706                 earliest_time = _silent.position ();
707                 which = SILENT;
708         }
709
710         switch (which) {
711         case CONTENT:
712         {
713                 LOG_DEBUG_PLAYER ("Calling pass() on %1", earliest_content->content->path(0));
714                 earliest_content->done = earliest_content->decoder->pass ();
715                 auto dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
716                 if (dcp && !_play_referenced && dcp->reference_audio()) {
717                         /* We are skipping some referenced DCP audio content, so we need to update _next_audio_time
718                            to `hide' the fact that no audio was emitted during the referenced DCP (though
719                            we need to behave as though it was).
720                         */
721                         _next_audio_time = dcp->end (_film);
722                 }
723                 break;
724         }
725         case BLACK:
726                 LOG_DEBUG_PLAYER ("Emit black for gap at %1", to_string(_black.position()));
727                 emit_video (black_player_video_frame(Eyes::BOTH), _black.position());
728                 _black.set_position (_black.position() + one_video_frame());
729                 break;
730         case SILENT:
731         {
732                 LOG_DEBUG_PLAYER ("Emit silence for gap at %1", to_string(_silent.position()));
733                 DCPTimePeriod period (_silent.period_at_position());
734                 if (_next_audio_time) {
735                         /* Sometimes the thing that happened last finishes fractionally before
736                            or after this silence.  Bodge the start time of the silence to fix it.
737                            I think this is nothing to worry about since we will just add or
738                            remove a little silence at the end of some content.
739                         */
740                         int64_t const error = labs(period.from.get() - _next_audio_time->get());
741                         /* Let's not worry about less than a frame at 24fps */
742                         int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
743                         if (error >= too_much_error) {
744                                 _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
745                         }
746                         DCPOMATIC_ASSERT (error < too_much_error);
747                         period.from = *_next_audio_time;
748                 }
749                 if (period.duration() > one_video_frame()) {
750                         period.to = period.from + one_video_frame();
751                 }
752                 fill_audio (period);
753                 _silent.set_position (period.to);
754                 break;
755         }
756         case NONE:
757                 done = true;
758                 break;
759         }
760
761         /* Emit any audio that is ready */
762
763         /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
764            of our streams, or the position of the _silent.  First, though we choose only streams that are less than
765            ignore_streams_behind seconds behind the furthest ahead (we assume that if a stream has fallen that far
766            behind it has finished).  This is so that we don't withhold audio indefinitely awaiting data from a stream
767            that will never come, causing bugs like #2101.
768         */
769         constexpr int ignore_streams_behind = 5;
770
771         using state_pair = std::pair<AudioStreamPtr, StreamState>;
772
773         /* Find the 'leading' stream (i.e. the one that pushed data most recently) */
774         auto latest_last_push_end = std::max_element(
775                 _stream_states.begin(),
776                 _stream_states.end(),
777                 [](state_pair const& a, state_pair const& b) { return a.second.last_push_end < b.second.last_push_end; }
778                 );
779
780         if (latest_last_push_end != _stream_states.end()) {
781                 LOG_DEBUG_PLAYER("Leading stream is in %1 at %2", latest_last_push_end->second.piece->content->path(0), to_string(latest_last_push_end->second.last_push_end));
782         }
783
784         /* Now make a list of those streams that are less than ignore_streams_behind behind the leader */
785         std::map<AudioStreamPtr, StreamState> alive_stream_states;
786         for (auto const& i: _stream_states) {
787                 if ((latest_last_push_end->second.last_push_end - i.second.last_push_end) < dcpomatic::DCPTime::from_seconds(ignore_streams_behind)) {
788                         alive_stream_states.insert(i);
789                 } else {
790                         LOG_DEBUG_PLAYER("Ignoring stream %1 because it is too far behind", i.second.piece->content->path(0));
791                 }
792         }
793
794         auto pull_to = _playback_length;
795         for (auto const& i: alive_stream_states) {
796                 if (!i.second.piece->done && i.second.last_push_end < pull_to) {
797                         pull_to = i.second.last_push_end;
798                 }
799         }
800         if (!_silent.done() && _silent.position() < pull_to) {
801                 pull_to = _silent.position();
802         }
803
804         LOG_DEBUG_PLAYER("Emitting audio up to %1", to_string(pull_to));
805         auto audio = _audio_merger.pull (pull_to);
806         for (auto i = audio.begin(); i != audio.end(); ++i) {
807                 if (_next_audio_time && i->second < *_next_audio_time) {
808                         /* This new data comes before the last we emitted (or the last seek); discard it */
809                         auto cut = discard_audio (i->first, i->second, *_next_audio_time);
810                         if (!cut.first) {
811                                 continue;
812                         }
813                         *i = cut;
814                 } else if (_next_audio_time && i->second > *_next_audio_time) {
815                         /* There's a gap between this data and the last we emitted; fill with silence */
816                         fill_audio (DCPTimePeriod (*_next_audio_time, i->second));
817                 }
818
819                 emit_audio (i->first, i->second);
820         }
821
822         if (done) {
823                 if (_shuffler) {
824                         _shuffler->flush ();
825                 }
826                 for (auto const& i: _delay) {
827                         do_emit_video(i.first, i.second);
828                 }
829
830                 /* Perhaps we should have Empty entries for both eyes in the 3D case (somehow).
831                  * However, if we have L and R video files, and one is shorter than the other,
832                  * the fill code in ::video mostly takes care of filling in the gaps.
833                  * However, since it fills at the point when it knows there is more video coming
834                  * at time t (so it should fill any gap up to t) it can't do anything right at the
835                  * end.  This is particularly bad news if the last frame emitted is a LEFT
836                  * eye, as the MXF writer will complain about the 3D sequence being wrong.
837                  * Here's a hack to workaround that particular case.
838                  */
839                 if (_next_video_eyes && _next_video_time && *_next_video_eyes == Eyes::RIGHT) {
840                         do_emit_video (black_player_video_frame(Eyes::RIGHT), *_next_video_time);
841                 }
842         }
843
844         return done;
845 }
846
847
848 /** @return Open subtitles for the frame at the given time, converted to images */
849 optional<PositionImage>
850 Player::open_subtitles_for_frame (DCPTime time, Eyes eyes) const
851 {
852         list<PositionImage> captions;
853         int const vfr = _film->video_frame_rate();
854
855         for (
856                 auto burnt:
857                 _active_texts[static_cast<int>(TextType::OPEN_SUBTITLE)].get_burnt(DCPTimePeriod(time, time + DCPTime::from_frames(1, vfr)), _always_burn_open_subtitles)
858                 ) {
859
860                 /* Bitmap subtitles */
861                 for (auto i: burnt.bitmap) {
862                         if (!i.image) {
863                                 continue;
864                         }
865
866                         /* i.image will already have been scaled to fit _video_container_size */
867                         dcp::Size scaled_size (i.rectangle.width * _video_container_size.width, i.rectangle.height * _video_container_size.height);
868
869                         captions.push_back (
870                                 PositionImage (
871                                         i.image,
872                                         Position<int> (
873                                                 lrint(_video_container_size.width * i.rectangle.x),
874                                                 lrint(_video_container_size.height * i.rectangle.y)
875                                                 )
876                                         )
877                                 );
878                 }
879
880                 /* String subtitles (rendered to an image) */
881                 if (!burnt.string.empty()) {
882                         int stereo_offset = 0;
883                         if (eyes == Eyes::LEFT) {
884                                 stereo_offset = -burnt.z_position;
885                         } else if (eyes == Eyes::RIGHT) {
886                                 stereo_offset = burnt.z_position;
887                         }
888                         for (auto subtitle: render_text(burnt.string, _video_container_size, time, vfr)) {
889                                 subtitle.position.x += stereo_offset;
890                                 captions.push_back (subtitle);
891                         }
892                 }
893         }
894
895         if (captions.empty()) {
896                 return {};
897         }
898
899         return merge (captions, _subtitle_alignment);
900 }
901
902
903 void
904 Player::video (weak_ptr<Piece> weak_piece, ContentVideo video)
905 {
906         if (_suspended) {
907                 return;
908         }
909
910         auto piece = weak_piece.lock ();
911         if (!piece) {
912                 return;
913         }
914
915         if (!piece->content->video->use()) {
916                 return;
917         }
918
919         FrameRateChange frc (_film, piece->content);
920         if (frc.skip && (video.frame % 2) == 1) {
921                 return;
922         }
923
924         /* Time of the first frame we will emit */
925         DCPTime const time = content_video_to_dcp (piece, video.frame);
926         LOG_DEBUG_PLAYER("Received video frame %1 at %2", video.frame, to_string(time));
927
928         /* Discard if it's before the content's period or the last accurate seek.  We can't discard
929            if it's after the content's period here as in that case we still need to fill any gap between
930            `now' and the end of the content's period.
931         */
932         if (time < piece->content->position() || (_next_video_time && time < *_next_video_time)) {
933                 return;
934         }
935
936         if (piece->ignore_video && piece->ignore_video->contains(time)) {
937                 return;
938         }
939
940         /* Fill gaps that we discover now that we have some video which needs to be emitted.
941            This is where we need to fill to.
942         */
943         DCPTime fill_to = min (time, piece->content->end(_film));
944
945         if (_next_video_time) {
946                 DCPTime fill_from = max (*_next_video_time, piece->content->position());
947
948                 /* Fill if we have more than half a frame to do */
949                 if ((fill_to - fill_from) > one_video_frame() / 2) {
950                         auto last = _last_video.find (weak_piece);
951                         if (_film->three_d()) {
952                                 auto fill_to_eyes = video.eyes;
953                                 if (fill_to_eyes == Eyes::BOTH) {
954                                         fill_to_eyes = Eyes::LEFT;
955                                 }
956                                 if (fill_to == piece->content->end(_film)) {
957                                         /* Don't fill after the end of the content */
958                                         fill_to_eyes = Eyes::LEFT;
959                                 }
960                                 auto j = fill_from;
961                                 auto eyes = _next_video_eyes.get_value_or(Eyes::LEFT);
962                                 if (eyes == Eyes::BOTH) {
963                                         eyes = Eyes::LEFT;
964                                 }
965                                 while (j < fill_to || eyes != fill_to_eyes) {
966                                         if (last != _last_video.end()) {
967                                                 LOG_DEBUG_PLAYER("Fill using last video at %1 in 3D mode", to_string(j));
968                                                 auto copy = last->second->shallow_copy();
969                                                 copy->set_eyes (eyes);
970                                                 emit_video (copy, j);
971                                         } else {
972                                                 LOG_DEBUG_PLAYER("Fill using black at %1 in 3D mode", to_string(j));
973                                                 emit_video (black_player_video_frame(eyes), j);
974                                         }
975                                         if (eyes == Eyes::RIGHT) {
976                                                 j += one_video_frame();
977                                         }
978                                         eyes = increment_eyes (eyes);
979                                 }
980                         } else {
981                                 for (DCPTime j = fill_from; j < fill_to; j += one_video_frame()) {
982                                         if (last != _last_video.end()) {
983                                                 emit_video (last->second, j);
984                                         } else {
985                                                 emit_video (black_player_video_frame(Eyes::BOTH), j);
986                                         }
987                                 }
988                         }
989                 }
990         }
991
992         auto const content_video = piece->content->video;
993
994         _last_video[weak_piece] = std::make_shared<PlayerVideo>(
995                 video.image,
996                 content_video->actual_crop(),
997                 content_video->fade (_film, video.frame),
998                 scale_for_display(
999                         content_video->scaled_size(_film->frame_size()),
1000                         _video_container_size,
1001                         _film->frame_size(),
1002                         content_video->pixel_quanta()
1003                         ),
1004                 _video_container_size,
1005                 video.eyes,
1006                 video.part,
1007                 content_video->colour_conversion(),
1008                 content_video->range(),
1009                 piece->content,
1010                 video.frame,
1011                 false
1012                 );
1013
1014         DCPTime t = time;
1015         for (int i = 0; i < frc.repeat; ++i) {
1016                 if (t < piece->content->end(_film)) {
1017                         emit_video (_last_video[weak_piece], t);
1018                 }
1019                 t += one_video_frame ();
1020         }
1021 }
1022
1023
1024 void
1025 Player::audio (weak_ptr<Piece> weak_piece, AudioStreamPtr stream, ContentAudio content_audio)
1026 {
1027         if (_suspended) {
1028                 return;
1029         }
1030
1031         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
1032
1033         auto piece = weak_piece.lock ();
1034         if (!piece) {
1035                 return;
1036         }
1037
1038         auto content = piece->content->audio;
1039         DCPOMATIC_ASSERT (content);
1040
1041         int const rfr = content->resampled_frame_rate (_film);
1042
1043         /* Compute time in the DCP */
1044         auto time = resampled_audio_to_dcp (piece, content_audio.frame);
1045         LOG_DEBUG_PLAYER("Received audio frame %1 at %2", content_audio.frame, to_string(time));
1046
1047         /* And the end of this block in the DCP */
1048         auto end = time + DCPTime::from_frames(content_audio.audio->frames(), rfr);
1049
1050         /* Remove anything that comes before the start or after the end of the content */
1051         if (time < piece->content->position()) {
1052                 auto cut = discard_audio (content_audio.audio, time, piece->content->position());
1053                 if (!cut.first) {
1054                         /* This audio is entirely discarded */
1055                         return;
1056                 }
1057                 content_audio.audio = cut.first;
1058                 time = cut.second;
1059         } else if (time > piece->content->end(_film)) {
1060                 /* Discard it all */
1061                 return;
1062         } else if (end > piece->content->end(_film)) {
1063                 Frame const remaining_frames = DCPTime(piece->content->end(_film) - time).frames_round(rfr);
1064                 if (remaining_frames == 0) {
1065                         return;
1066                 }
1067                 content_audio.audio = make_shared<AudioBuffers>(content_audio.audio, remaining_frames, 0);
1068         }
1069
1070         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
1071
1072         /* Gain and fade */
1073
1074         auto const fade_coeffs = content->fade (stream, content_audio.frame, content_audio.audio->frames(), rfr);
1075         if (content->gain() != 0 || !fade_coeffs.empty()) {
1076                 auto gain_buffers = make_shared<AudioBuffers>(content_audio.audio);
1077                 if (!fade_coeffs.empty()) {
1078                         /* Apply both fade and gain */
1079                         DCPOMATIC_ASSERT (fade_coeffs.size() == static_cast<size_t>(gain_buffers->frames()));
1080                         auto const channels = gain_buffers->channels();
1081                         auto const frames = fade_coeffs.size();
1082                         auto data = gain_buffers->data();
1083                         auto const gain = db_to_linear (content->gain());
1084                         for (auto channel = 0; channel < channels; ++channel) {
1085                                 for (auto frame = 0U; frame < frames; ++frame) {
1086                                         data[channel][frame] *= gain * fade_coeffs[frame];
1087                                 }
1088                         }
1089                 } else {
1090                         /* Just apply gain */
1091                         gain_buffers->apply_gain (content->gain());
1092                 }
1093                 content_audio.audio = gain_buffers;
1094         }
1095
1096         /* Remap */
1097
1098         content_audio.audio = remap (content_audio.audio, _film->audio_channels(), stream->mapping());
1099
1100         /* Process */
1101
1102         if (_audio_processor) {
1103                 content_audio.audio = _audio_processor->run (content_audio.audio, _film->audio_channels ());
1104         }
1105
1106         /* Push */
1107
1108         _audio_merger.push (content_audio.audio, time);
1109         DCPOMATIC_ASSERT (_stream_states.find (stream) != _stream_states.end ());
1110         _stream_states[stream].last_push_end = time + DCPTime::from_frames (content_audio.audio->frames(), _film->audio_frame_rate());
1111 }
1112
1113
1114 void
1115 Player::bitmap_text_start (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentBitmapText subtitle)
1116 {
1117         if (_suspended) {
1118                 return;
1119         }
1120
1121         auto piece = weak_piece.lock ();
1122         auto content = weak_content.lock ();
1123         if (!piece || !content) {
1124                 return;
1125         }
1126
1127         PlayerText ps;
1128         for (auto& sub: subtitle.subs)
1129         {
1130                 /* Apply content's subtitle offsets */
1131                 sub.rectangle.x += content->x_offset ();
1132                 sub.rectangle.y += content->y_offset ();
1133
1134                 /* Apply a corrective translation to keep the subtitle centred after the scale that is coming up */
1135                 sub.rectangle.x -= sub.rectangle.width * ((content->x_scale() - 1) / 2);
1136                 sub.rectangle.y -= sub.rectangle.height * ((content->y_scale() - 1) / 2);
1137
1138                 /* Apply content's subtitle scale */
1139                 sub.rectangle.width *= content->x_scale ();
1140                 sub.rectangle.height *= content->y_scale ();
1141
1142                 auto image = sub.image;
1143
1144                 /* We will scale the subtitle up to fit _video_container_size */
1145                 int const width = sub.rectangle.width * _video_container_size.width;
1146                 int const height = sub.rectangle.height * _video_container_size.height;
1147                 if (width == 0 || height == 0) {
1148                         return;
1149                 }
1150
1151                 dcp::Size scaled_size (width, height);
1152                 ps.bitmap.push_back (BitmapText(image->scale(scaled_size, dcp::YUVToRGB::REC601, image->pixel_format(), Image::Alignment::PADDED, _fast), sub.rectangle));
1153         }
1154
1155         DCPTime from(content_time_to_dcp(piece, subtitle.from()));
1156         _active_texts[static_cast<int>(content->type())].add_from(weak_content, ps, from);
1157 }
1158
1159
1160 void
1161 Player::plain_text_start (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentStringText subtitle)
1162 {
1163         if (_suspended) {
1164                 return;
1165         }
1166
1167         auto piece = weak_piece.lock ();
1168         auto content = weak_content.lock ();
1169         if (!piece || !content) {
1170                 return;
1171         }
1172
1173         PlayerText ps;
1174         DCPTime const from (content_time_to_dcp (piece, subtitle.from()));
1175
1176         if (from > piece->content->end(_film)) {
1177                 return;
1178         }
1179
1180         for (auto s: subtitle.subs) {
1181                 s.set_h_position (s.h_position() + content->x_offset());
1182                 s.set_v_position (s.v_position() + content->y_offset());
1183                 float const xs = content->x_scale();
1184                 float const ys = content->y_scale();
1185                 float size = s.size();
1186
1187                 /* Adjust size to express the common part of the scaling;
1188                    e.g. if xs = ys = 0.5 we scale size by 2.
1189                 */
1190                 if (xs > 1e-5 && ys > 1e-5) {
1191                         size *= 1 / min (1 / xs, 1 / ys);
1192                 }
1193                 s.set_size (size);
1194
1195                 /* Then express aspect ratio changes */
1196                 if (fabs (1.0 - xs / ys) > dcp::ASPECT_ADJUST_EPSILON) {
1197                         s.set_aspect_adjust (xs / ys);
1198                 }
1199
1200                 s.set_in (dcp::Time(from.seconds(), 1000));
1201                 ps.string.push_back (s);
1202         }
1203
1204         ps.z_position = content->z_position();
1205         _active_texts[static_cast<int>(content->type())].add_from(weak_content, ps, from);
1206 }
1207
1208
1209 void
1210 Player::subtitle_stop (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentTime to)
1211 {
1212         if (_suspended) {
1213                 return;
1214         }
1215
1216         auto content = weak_content.lock ();
1217         if (!content) {
1218                 return;
1219         }
1220
1221         if (!_active_texts[static_cast<int>(content->type())].have(weak_content)) {
1222                 return;
1223         }
1224
1225         auto piece = weak_piece.lock ();
1226         if (!piece) {
1227                 return;
1228         }
1229
1230         DCPTime const dcp_to = content_time_to_dcp (piece, to);
1231
1232         if (dcp_to > piece->content->end(_film)) {
1233                 return;
1234         }
1235
1236         auto from = _active_texts[static_cast<int>(content->type())].add_to(weak_content, dcp_to);
1237
1238         bool const always = (content->type() == TextType::OPEN_SUBTITLE && _always_burn_open_subtitles);
1239         if (content->use() && !always && !content->burn()) {
1240                 Text (from.first, content->type(), content->dcp_track().get_value_or(DCPTextTrack()), DCPTimePeriod(from.second, dcp_to));
1241         }
1242 }
1243
1244
1245 void
1246 Player::seek (DCPTime time, bool accurate)
1247 {
1248         boost::mutex::scoped_lock lm (_mutex);
1249         LOG_DEBUG_PLAYER("Seek to %1 (%2accurate)", to_string(time), accurate ? "" : "in");
1250
1251         if (_suspended) {
1252                 /* We can't seek in this state */
1253                 return;
1254         }
1255
1256         if (_shuffler) {
1257                 _shuffler->clear ();
1258         }
1259
1260         _delay.clear ();
1261
1262         if (_audio_processor) {
1263                 _audio_processor->flush ();
1264         }
1265
1266         _audio_merger.clear ();
1267         for (int i = 0; i < static_cast<int>(TextType::COUNT); ++i) {
1268                 _active_texts[i].clear ();
1269         }
1270
1271         for (auto i: _pieces) {
1272                 if (time < i->content->position()) {
1273                         /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
1274                            we must seek this (following) content accurately, otherwise when we come to the end of the current
1275                            content we may not start right at the beginning of the next, causing a gap (if the next content has
1276                            been trimmed to a point between keyframes, or something).
1277                         */
1278                         i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
1279                         i->done = false;
1280                 } else if (i->content->position() <= time && time < i->content->end(_film)) {
1281                         /* During; seek to position */
1282                         i->decoder->seek (dcp_to_content_time (i, time), accurate);
1283                         i->done = false;
1284                 } else {
1285                         /* After; this piece is done */
1286                         i->done = true;
1287                 }
1288         }
1289
1290         if (accurate) {
1291                 _next_video_time = time;
1292                 _next_video_eyes = Eyes::LEFT;
1293                 _next_audio_time = time;
1294         } else {
1295                 _next_video_time = boost::none;
1296                 _next_video_eyes = boost::none;
1297                 _next_audio_time = boost::none;
1298         }
1299
1300         _black.set_position (time);
1301         _silent.set_position (time);
1302
1303         _last_video.clear ();
1304 }
1305
1306
1307 void
1308 Player::emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1309 {
1310         if (!_film->three_d()) {
1311                 if (pv->eyes() == Eyes::LEFT) {
1312                         /* Use left-eye images for both eyes... */
1313                         pv->set_eyes (Eyes::BOTH);
1314                 } else if (pv->eyes() == Eyes::RIGHT) {
1315                         /* ...and discard the right */
1316                         return;
1317                 }
1318         }
1319
1320         /* We need a delay to give a little wiggle room to ensure that relevant subtitles arrive at the
1321            player before the video that requires them.
1322         */
1323         _delay.push_back (make_pair (pv, time));
1324
1325         if (pv->eyes() == Eyes::BOTH || pv->eyes() == Eyes::RIGHT) {
1326                 _next_video_time = time + one_video_frame();
1327         }
1328         _next_video_eyes = increment_eyes (pv->eyes());
1329
1330         if (_delay.size() < 3) {
1331                 return;
1332         }
1333
1334         auto to_do = _delay.front();
1335         _delay.pop_front();
1336         if (_film->three_d() && to_do.first->eyes() == Eyes::BOTH) {
1337                 /* Duplicate BOTH to LEFT and RIGHT here so that we can to 3D
1338                  * subtitles over 2D content.
1339                  */
1340                 auto left = to_do.first->shallow_copy();
1341                 left->set_eyes (Eyes::LEFT);
1342                 do_emit_video (left, to_do.second);
1343                 auto right = to_do.first->shallow_copy();
1344                 right->set_eyes (Eyes::RIGHT);
1345                 do_emit_video (right, to_do.second);
1346         } else {
1347                 do_emit_video (to_do.first, to_do.second);
1348         }
1349 }
1350
1351
1352 void
1353 Player::do_emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1354 {
1355         if (pv->eyes() == Eyes::BOTH || pv->eyes() == Eyes::RIGHT) {
1356                 for (int i = 0; i < static_cast<int>(TextType::COUNT); ++i) {
1357                         _active_texts[i].clear_before (time);
1358                 }
1359         }
1360
1361         auto subtitles = open_subtitles_for_frame (time, pv->eyes());
1362         if (subtitles) {
1363                 pv->set_text (subtitles.get ());
1364         }
1365
1366         Video (pv, time);
1367 }
1368
1369
1370 void
1371 Player::emit_audio (shared_ptr<AudioBuffers> data, DCPTime time)
1372 {
1373         /* Log if the assert below is about to fail */
1374         if (_next_audio_time && labs(time.get() - _next_audio_time->get()) > 1) {
1375                 _film->log()->log(String::compose("Out-of-sequence emit %1 vs %2", to_string(time), to_string(*_next_audio_time)), LogEntry::TYPE_WARNING);
1376         }
1377
1378         /* This audio must follow on from the previous, allowing for half a sample (at 48kHz) leeway */
1379         DCPOMATIC_ASSERT (!_next_audio_time || labs(time.get() - _next_audio_time->get()) < 2);
1380         Audio (data, time, _film->audio_frame_rate());
1381         _next_audio_time = time + DCPTime::from_frames (data->frames(), _film->audio_frame_rate());
1382 }
1383
1384
1385 void
1386 Player::fill_audio (DCPTimePeriod period)
1387 {
1388         if (period.from == period.to) {
1389                 return;
1390         }
1391
1392         DCPOMATIC_ASSERT (period.from < period.to);
1393
1394         DCPTime t = period.from;
1395         while (t < period.to) {
1396                 DCPTime block = min (DCPTime::from_seconds (0.5), period.to - t);
1397                 Frame const samples = block.frames_round(_film->audio_frame_rate());
1398                 if (samples) {
1399                         auto silence = make_shared<AudioBuffers>(_film->audio_channels(), samples);
1400                         silence->make_silent ();
1401                         emit_audio (silence, t);
1402                 }
1403                 t += block;
1404         }
1405 }
1406
1407
1408 DCPTime
1409 Player::one_video_frame () const
1410 {
1411         return DCPTime::from_frames (1, _film->video_frame_rate ());
1412 }
1413
1414
1415 pair<shared_ptr<AudioBuffers>, DCPTime>
1416 Player::discard_audio (shared_ptr<const AudioBuffers> audio, DCPTime time, DCPTime discard_to) const
1417 {
1418         auto const discard_time = discard_to - time;
1419         auto const discard_frames = discard_time.frames_round(_film->audio_frame_rate());
1420         auto remaining_frames = audio->frames() - discard_frames;
1421         if (remaining_frames <= 0) {
1422                 return make_pair(shared_ptr<AudioBuffers>(), DCPTime());
1423         }
1424         auto cut = make_shared<AudioBuffers>(audio, remaining_frames, discard_frames);
1425         return make_pair(cut, time + discard_time);
1426 }
1427
1428
1429 void
1430 Player::set_dcp_decode_reduction (optional<int> reduction)
1431 {
1432         Change (ChangeType::PENDING, PlayerProperty::DCP_DECODE_REDUCTION, false);
1433
1434         {
1435                 boost::mutex::scoped_lock lm (_mutex);
1436
1437                 if (reduction == _dcp_decode_reduction) {
1438                         lm.unlock ();
1439                         Change (ChangeType::CANCELLED, PlayerProperty::DCP_DECODE_REDUCTION, false);
1440                         return;
1441                 }
1442
1443                 _dcp_decode_reduction = reduction;
1444                 setup_pieces_unlocked ();
1445         }
1446
1447         Change (ChangeType::DONE, PlayerProperty::DCP_DECODE_REDUCTION, false);
1448 }
1449
1450
1451 optional<DCPTime>
1452 Player::content_time_to_dcp (shared_ptr<const Content> content, ContentTime t)
1453 {
1454         boost::mutex::scoped_lock lm (_mutex);
1455
1456         for (auto i: _pieces) {
1457                 if (i->content == content) {
1458                         return content_time_to_dcp (i, t);
1459                 }
1460         }
1461
1462         /* We couldn't find this content; perhaps things are being changed over */
1463         return {};
1464 }
1465
1466
1467 optional<ContentTime>
1468 Player::dcp_to_content_time (shared_ptr<const Content> content, DCPTime t)
1469 {
1470         boost::mutex::scoped_lock lm (_mutex);
1471
1472         for (auto i: _pieces) {
1473                 if (i->content == content) {
1474                         return dcp_to_content_time (i, t);
1475                 }
1476         }
1477
1478         /* We couldn't find this content; perhaps things are being changed over */
1479         return {};
1480 }
1481
1482
1483 shared_ptr<const Playlist>
1484 Player::playlist () const
1485 {
1486         return _playlist ? _playlist : _film->playlist();
1487 }
1488
1489
1490 void
1491 Player::atmos (weak_ptr<Piece> weak_piece, ContentAtmos data)
1492 {
1493         if (_suspended) {
1494                 return;
1495         }
1496
1497         auto piece = weak_piece.lock ();
1498         DCPOMATIC_ASSERT (piece);
1499
1500         auto const vfr = _film->video_frame_rate();
1501
1502         DCPTime const dcp_time = DCPTime::from_frames(data.frame, vfr) - DCPTime(piece->content->trim_start(), FrameRateChange(vfr, vfr));
1503         if (dcp_time < piece->content->position() || dcp_time >= (piece->content->end(_film))) {
1504                 return;
1505         }
1506
1507         Atmos (data.data, dcp_time, data.metadata);
1508 }
1509