Fix build on Ubuntu 16.04.
[dcpomatic.git] / src / lib / player.cc
1 /*
2     Copyright (C) 2013-2021 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21
22 #include "atmos_decoder.h"
23 #include "audio_buffers.h"
24 #include "audio_content.h"
25 #include "audio_decoder.h"
26 #include "audio_processor.h"
27 #include "compose.hpp"
28 #include "config.h"
29 #include "content_audio.h"
30 #include "content_video.h"
31 #include "dcp_content.h"
32 #include "dcp_decoder.h"
33 #include "dcpomatic_log.h"
34 #include "decoder.h"
35 #include "decoder_factory.h"
36 #include "ffmpeg_content.h"
37 #include "film.h"
38 #include "frame_rate_change.h"
39 #include "image.h"
40 #include "image_decoder.h"
41 #include "job.h"
42 #include "log.h"
43 #include "maths_util.h"
44 #include "piece.h"
45 #include "player.h"
46 #include "player_video.h"
47 #include "playlist.h"
48 #include "ratio.h"
49 #include "raw_image_proxy.h"
50 #include "render_text.h"
51 #include "shuffler.h"
52 #include "text_content.h"
53 #include "text_decoder.h"
54 #include "timer.h"
55 #include "video_decoder.h"
56 #include <dcp/reel.h>
57 #include <dcp/reel_closed_caption_asset.h>
58 #include <dcp/reel_picture_asset.h>
59 #include <dcp/reel_sound_asset.h>
60 #include <dcp/reel_subtitle_asset.h>
61 #include <algorithm>
62 #include <iostream>
63 #include <stdint.h>
64
65 #include "i18n.h"
66
67
68 using std::copy;
69 using std::cout;
70 using std::dynamic_pointer_cast;
71 using std::list;
72 using std::make_pair;
73 using std::make_shared;
74 using std::make_shared;
75 using std::max;
76 using std::min;
77 using std::min;
78 using std::pair;
79 using std::shared_ptr;
80 using std::vector;
81 using std::weak_ptr;
82 using boost::optional;
83 using boost::scoped_ptr;
84 #if BOOST_VERSION >= 106100
85 using namespace boost::placeholders;
86 #endif
87 using namespace dcpomatic;
88
89
90 int const PlayerProperty::VIDEO_CONTAINER_SIZE = 700;
91 int const PlayerProperty::PLAYLIST = 701;
92 int const PlayerProperty::FILM_CONTAINER = 702;
93 int const PlayerProperty::FILM_VIDEO_FRAME_RATE = 703;
94 int const PlayerProperty::DCP_DECODE_REDUCTION = 704;
95 int const PlayerProperty::PLAYBACK_LENGTH = 705;
96 int const PlayerProperty::IGNORE_VIDEO = 706;
97 int const PlayerProperty::IGNORE_AUDIO = 707;
98 int const PlayerProperty::IGNORE_TEXT = 708;
99 int const PlayerProperty::ALWAYS_BURN_OPEN_SUBTITLES = 709;
100 int const PlayerProperty::PLAY_REFERENCED = 710;
101
102
103 Player::Player (shared_ptr<const Film> film, Image::Alignment subtitle_alignment)
104         : _film (film)
105         , _suspended (0)
106         , _ignore_video(false)
107         , _ignore_audio(false)
108         , _ignore_text(false)
109         , _always_burn_open_subtitles(false)
110         , _fast(false)
111         , _tolerant (film->tolerant())
112         , _play_referenced(false)
113         , _audio_merger(film->audio_frame_rate())
114         , _subtitle_alignment (subtitle_alignment)
115 {
116         construct ();
117 }
118
119
120 Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist_)
121         : _film (film)
122         , _playlist (playlist_)
123         , _suspended (0)
124         , _ignore_video(false)
125         , _ignore_audio(false)
126         , _ignore_text(false)
127         , _always_burn_open_subtitles(false)
128         , _fast(false)
129         , _tolerant (film->tolerant())
130         , _play_referenced(false)
131         , _audio_merger(film->audio_frame_rate())
132 {
133         construct ();
134 }
135
136
137 void
138 Player::construct ()
139 {
140         auto film = _film.lock();
141         DCPOMATIC_ASSERT(film);
142
143         connect();
144         set_video_container_size(film->frame_size());
145
146         film_change (ChangeType::DONE, Film::Property::AUDIO_PROCESSOR);
147
148         setup_pieces ();
149         seek (DCPTime (), true);
150 }
151
152
153 void
154 Player::connect()
155 {
156         auto film = _film.lock();
157         DCPOMATIC_ASSERT(film);
158
159         _film_changed_connection = film->Change.connect(bind(&Player::film_change, this, _1, _2));
160         /* The butler must hear about this first, so since we are proxying this through to the butler we must
161            be first.
162         */
163         _playlist_change_connection = playlist()->Change.connect (bind (&Player::playlist_change, this, _1), boost::signals2::at_front);
164         _playlist_content_change_connection = playlist()->ContentChange.connect (bind(&Player::playlist_content_change, this, _1, _3, _4));
165 }
166
167
168 Player::Player(Player&& other)
169         : _film(other._film)
170         , _playlist(std::move(other._playlist))
171         , _suspended(other._suspended.load())
172         , _pieces(std::move(other._pieces))
173         , _video_container_size(other._video_container_size.load())
174         , _black_image(std::move(other._black_image))
175         , _ignore_video(other._ignore_video.load())
176         , _ignore_audio(other._ignore_audio.load())
177         , _ignore_text(other._ignore_text.load())
178         , _always_burn_open_subtitles(other._always_burn_open_subtitles.load())
179         , _fast(other._fast.load())
180         , _tolerant(other._tolerant)
181         , _play_referenced(other._play_referenced.load())
182         , _next_video_time(other._next_video_time)
183         , _next_audio_time(other._next_audio_time)
184         , _dcp_decode_reduction(other._dcp_decode_reduction.load())
185         , _last_video(std::move(other._last_video))
186         , _audio_merger(std::move(other._audio_merger))
187         , _shuffler(std::move(other._shuffler))
188         , _delay(std::move(other._delay))
189         , _stream_states(std::move(other._stream_states))
190         , _black(std::move(other._black))
191         , _silent(std::move(other._silent))
192         , _active_texts(std::move(other._active_texts))
193         , _audio_processor(std::move(other._audio_processor))
194         , _playback_length(other._playback_length.load())
195         , _subtitle_alignment(other._subtitle_alignment)
196 {
197         connect();
198 }
199
200
201 Player&
202 Player::operator=(Player&& other)
203 {
204         if (this == &other) {
205                 return *this;
206         }
207
208         _film = std::move(other._film);
209         _playlist = std::move(other._playlist);
210         _suspended = other._suspended.load();
211         _pieces = std::move(other._pieces);
212         _video_container_size = other._video_container_size.load();
213         _black_image = std::move(other._black_image);
214         _ignore_video = other._ignore_video.load();
215         _ignore_audio = other._ignore_audio.load();
216         _ignore_text = other._ignore_text.load();
217         _always_burn_open_subtitles = other._always_burn_open_subtitles.load();
218         _fast = other._fast.load();
219         _tolerant = other._tolerant;
220         _play_referenced = other._play_referenced.load();
221         _next_video_time = other._next_video_time;
222         _next_audio_time = other._next_audio_time;
223         _dcp_decode_reduction = other._dcp_decode_reduction.load();
224         _last_video = std::move(other._last_video);
225         _audio_merger = std::move(other._audio_merger);
226         _shuffler = std::move(other._shuffler);
227         _delay = std::move(other._delay);
228         _stream_states = std::move(other._stream_states);
229         _black = std::move(other._black);
230         _silent = std::move(other._silent);
231         _active_texts = std::move(other._active_texts);
232         _audio_processor = std::move(other._audio_processor);
233         _playback_length = other._playback_length.load();
234         _subtitle_alignment = other._subtitle_alignment;
235
236         connect();
237
238         return *this;
239 }
240
241
242 bool
243 have_video (shared_ptr<const Content> content)
244 {
245         return static_cast<bool>(content->video) && content->video->use() && content->can_be_played();
246 }
247
248
249 bool
250 have_audio (shared_ptr<const Content> content)
251 {
252         return static_cast<bool>(content->audio) && content->can_be_played();
253 }
254
255
256 void
257 Player::setup_pieces ()
258 {
259         boost::mutex::scoped_lock lm (_mutex);
260
261         auto old_pieces = _pieces;
262         _pieces.clear ();
263
264         auto film = _film.lock();
265         if (!film) {
266                 return;
267         }
268
269         _playback_length = _playlist ? _playlist->length(film) : film->length();
270
271         auto playlist_content = playlist()->content();
272         bool const have_threed = std::any_of(
273                 playlist_content.begin(),
274                 playlist_content.end(),
275                 [](shared_ptr<const Content> c) {
276                         return c->video && (c->video->frame_type() == VideoFrameType::THREE_D_LEFT || c->video->frame_type() == VideoFrameType::THREE_D_RIGHT);
277                 });
278
279
280         if (have_threed) {
281                 _shuffler.reset(new Shuffler());
282                 _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
283         }
284
285         for (auto content: playlist()->content()) {
286
287                 if (!content->paths_valid()) {
288                         continue;
289                 }
290
291                 if (_ignore_video && _ignore_audio && content->text.empty()) {
292                         /* We're only interested in text and this content has none */
293                         continue;
294                 }
295
296                 shared_ptr<Decoder> old_decoder;
297                 for (auto j: old_pieces) {
298                         if (j->content == content) {
299                                 old_decoder = j->decoder;
300                                 break;
301                         }
302                 }
303
304                 auto decoder = decoder_factory(film, content, _fast, _tolerant, old_decoder);
305                 DCPOMATIC_ASSERT (decoder);
306
307                 FrameRateChange frc(film, content);
308
309                 if (decoder->video && _ignore_video) {
310                         decoder->video->set_ignore (true);
311                 }
312
313                 if (decoder->audio && _ignore_audio) {
314                         decoder->audio->set_ignore (true);
315                 }
316
317                 if (_ignore_text) {
318                         for (auto i: decoder->text) {
319                                 i->set_ignore (true);
320                         }
321                 }
322
323                 auto dcp = dynamic_pointer_cast<DCPDecoder> (decoder);
324                 if (dcp) {
325                         dcp->set_decode_referenced (_play_referenced);
326                         if (_play_referenced) {
327                                 dcp->set_forced_reduction (_dcp_decode_reduction);
328                         }
329                 }
330
331                 auto piece = make_shared<Piece>(content, decoder, frc);
332                 _pieces.push_back (piece);
333
334                 if (decoder->video) {
335                         if (have_threed) {
336                                 /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
337                                 decoder->video->Data.connect (bind(&Shuffler::video, _shuffler.get(), weak_ptr<Piece>(piece), _1));
338                         } else {
339                                 decoder->video->Data.connect (bind(&Player::video, this, weak_ptr<Piece>(piece), _1));
340                         }
341                 }
342
343                 if (decoder->audio) {
344                         decoder->audio->Data.connect (bind (&Player::audio, this, weak_ptr<Piece> (piece), _1, _2));
345                 }
346
347                 auto j = decoder->text.begin();
348
349                 while (j != decoder->text.end()) {
350                         (*j)->BitmapStart.connect (
351                                 bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
352                                 );
353                         (*j)->PlainStart.connect (
354                                 bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
355                                 );
356                         (*j)->Stop.connect (
357                                 bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
358                                 );
359
360                         ++j;
361                 }
362
363                 if (decoder->atmos) {
364                         decoder->atmos->Data.connect (bind(&Player::atmos, this, weak_ptr<Piece>(piece), _1));
365                 }
366         }
367
368         _stream_states.clear ();
369         for (auto i: _pieces) {
370                 if (i->content->audio) {
371                         for (auto j: i->content->audio->streams()) {
372                                 _stream_states[j] = StreamState(i);
373                         }
374                 }
375         }
376
377         auto ignore_overlap = [](shared_ptr<VideoContent> v) {
378                 return v && v->use() && v->frame_type() != VideoFrameType::THREE_D_LEFT && v->frame_type() != VideoFrameType::THREE_D_RIGHT;
379         };
380
381         for (auto i = _pieces.begin(); i != _pieces.end(); ++i) {
382                 if (ignore_overlap((*i)->content->video)) {
383                         /* Look for content later in the content list with in-use video that overlaps this */
384                         auto const period = DCPTimePeriod((*i)->content->position(), (*i)->content->end(film));
385                         for (auto j = std::next(i); j != _pieces.end(); ++j) {
386                                 if ((*j)->content->video && ignore_overlap((*j)->content->video)) {
387                                         (*i)->ignore_video = DCPTimePeriod((*j)->content->position(), (*j)->content->end(film)).overlap(period);
388                                 }
389                         }
390                 }
391         }
392
393         _black = Empty(film, playlist(), bind(&have_video, _1), _playback_length);
394         _silent = Empty(film, playlist(), bind(&have_audio, _1), _playback_length);
395
396         _next_video_time = boost::none;
397         _next_video_eyes = Eyes::BOTH;
398         _next_audio_time = boost::none;
399 }
400
401
402 void
403 Player::playlist_content_change (ChangeType type, int property, bool frequent)
404 {
405         auto film = _film.lock();
406         if (!film) {
407                 return;
408         }
409
410         if (property == VideoContentProperty::CROP) {
411                 if (type == ChangeType::DONE) {
412                         boost::mutex::scoped_lock lm (_mutex);
413                         for (auto const& i: _delay) {
414                                 i.first->reset_metadata(film, _video_container_size);
415                         }
416                 }
417         } else {
418                 if (type == ChangeType::PENDING) {
419                         /* The player content is probably about to change, so we can't carry on
420                            until that has happened and we've rebuilt our pieces.  Stop pass()
421                            and seek() from working until then.
422                         */
423                         ++_suspended;
424                 } else if (type == ChangeType::DONE) {
425                         /* A change in our content has gone through.  Re-build our pieces. */
426                         setup_pieces ();
427                         --_suspended;
428                 } else if (type == ChangeType::CANCELLED) {
429                         --_suspended;
430                 }
431         }
432
433         Change (type, property, frequent);
434 }
435
436
437 void
438 Player::set_video_container_size (dcp::Size s)
439 {
440         ChangeSignaller<Player, int> cc(this, PlayerProperty::VIDEO_CONTAINER_SIZE);
441
442         if (s == _video_container_size) {
443                 cc.abort();
444                 return;
445         }
446
447         _video_container_size = s;
448
449         {
450                 boost::mutex::scoped_lock lm(_black_image_mutex);
451                 _black_image = make_shared<Image>(AV_PIX_FMT_RGB24, _video_container_size, Image::Alignment::PADDED);
452                 _black_image->make_black ();
453         }
454 }
455
456
457 void
458 Player::playlist_change (ChangeType type)
459 {
460         if (type == ChangeType::DONE) {
461                 setup_pieces ();
462         }
463         Change (type, PlayerProperty::PLAYLIST, false);
464 }
465
466
467 void
468 Player::film_change (ChangeType type, Film::Property p)
469 {
470         /* Here we should notice Film properties that affect our output, and
471            alert listeners that our output now would be different to how it was
472            last time we were run.
473         */
474
475         auto film = _film.lock();
476         if (!film) {
477                 return;
478         }
479
480         if (p == Film::Property::CONTAINER) {
481                 Change (type, PlayerProperty::FILM_CONTAINER, false);
482         } else if (p == Film::Property::VIDEO_FRAME_RATE) {
483                 /* Pieces contain a FrameRateChange which contains the DCP frame rate,
484                    so we need new pieces here.
485                 */
486                 if (type == ChangeType::DONE) {
487                         setup_pieces ();
488                 }
489                 Change (type, PlayerProperty::FILM_VIDEO_FRAME_RATE, false);
490         } else if (p == Film::Property::AUDIO_PROCESSOR) {
491                 if (type == ChangeType::DONE && film->audio_processor ()) {
492                         boost::mutex::scoped_lock lm (_mutex);
493                         _audio_processor = film->audio_processor()->clone(film->audio_frame_rate());
494                 }
495         } else if (p == Film::Property::AUDIO_CHANNELS) {
496                 if (type == ChangeType::DONE) {
497                         boost::mutex::scoped_lock lm (_mutex);
498                         _audio_merger.clear ();
499                 }
500         }
501 }
502
503
504 shared_ptr<PlayerVideo>
505 Player::black_player_video_frame (Eyes eyes) const
506 {
507         boost::mutex::scoped_lock lm(_black_image_mutex);
508
509         return std::make_shared<PlayerVideo> (
510                 std::make_shared<const RawImageProxy>(_black_image),
511                 Crop(),
512                 optional<double>(),
513                 _video_container_size,
514                 _video_container_size,
515                 eyes,
516                 Part::WHOLE,
517                 PresetColourConversion::all().front().conversion,
518                 VideoRange::FULL,
519                 std::weak_ptr<Content>(),
520                 boost::optional<Frame>(),
521                 false
522         );
523 }
524
525
526 Frame
527 Player::dcp_to_content_video (shared_ptr<const Piece> piece, DCPTime t) const
528 {
529         auto film = _film.lock();
530         DCPOMATIC_ASSERT(film);
531
532         auto s = t - piece->content->position ();
533         s = min (piece->content->length_after_trim(film), s);
534         s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
535
536         /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
537            then convert that ContentTime to frames at the content's rate.  However this fails for
538            situations like content at 29.9978733fps, DCP at 30fps.  The accuracy of the Time type is not
539            enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
540
541            Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
542         */
543         return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
544 }
545
546
547 DCPTime
548 Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
549 {
550         /* See comment in dcp_to_content_video */
551         auto const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime(piece->content->trim_start(), piece->frc);
552         return d + piece->content->position();
553 }
554
555
556 Frame
557 Player::dcp_to_resampled_audio (shared_ptr<const Piece> piece, DCPTime t) const
558 {
559         auto film = _film.lock();
560         DCPOMATIC_ASSERT(film);
561
562         auto s = t - piece->content->position ();
563         s = min (piece->content->length_after_trim(film), s);
564         /* See notes in dcp_to_content_video */
565         return max (DCPTime(), DCPTime(piece->content->trim_start(), piece->frc) + s).frames_floor(film->audio_frame_rate());
566 }
567
568
569 DCPTime
570 Player::resampled_audio_to_dcp (shared_ptr<const Piece> piece, Frame f) const
571 {
572         auto film = _film.lock();
573         DCPOMATIC_ASSERT(film);
574
575         /* See comment in dcp_to_content_video */
576         return DCPTime::from_frames(f, film->audio_frame_rate())
577                 - DCPTime (piece->content->trim_start(), piece->frc)
578                 + piece->content->position();
579 }
580
581
582 ContentTime
583 Player::dcp_to_content_time (shared_ptr<const Piece> piece, DCPTime t) const
584 {
585         auto film = _film.lock();
586         DCPOMATIC_ASSERT(film);
587
588         auto s = t - piece->content->position ();
589         s = min (piece->content->length_after_trim(film), s);
590         return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start());
591 }
592
593
594 DCPTime
595 Player::content_time_to_dcp (shared_ptr<const Piece> piece, ContentTime t) const
596 {
597         return max (DCPTime(), DCPTime(t - piece->content->trim_start(), piece->frc) + piece->content->position());
598 }
599
600
601 vector<shared_ptr<Font>>
602 Player::get_subtitle_fonts ()
603 {
604         boost::mutex::scoped_lock lm (_mutex);
605
606         vector<shared_ptr<Font>> fonts;
607         for (auto piece: _pieces) {
608                 for (auto text: piece->content->text) {
609                         auto text_fonts = text->fonts();
610                         copy (text_fonts.begin(), text_fonts.end(), back_inserter(fonts));
611                 }
612         }
613
614         return fonts;
615 }
616
617
618 /** Set this player never to produce any video data */
619 void
620 Player::set_ignore_video ()
621 {
622         ChangeSignaller<Player, int> cc(this, PlayerProperty::IGNORE_VIDEO);
623         _ignore_video = true;
624         setup_pieces();
625 }
626
627
628 void
629 Player::set_ignore_audio ()
630 {
631         ChangeSignaller<Player, int> cc(this, PlayerProperty::IGNORE_AUDIO);
632         _ignore_audio = true;
633         setup_pieces();
634 }
635
636
637 void
638 Player::set_ignore_text ()
639 {
640         ChangeSignaller<Player, int> cc(this, PlayerProperty::IGNORE_TEXT);
641         _ignore_text = true;
642         setup_pieces();
643 }
644
645
646 /** Set the player to always burn open texts into the image regardless of the content settings */
647 void
648 Player::set_always_burn_open_subtitles ()
649 {
650         ChangeSignaller<Player, int> cc(this, PlayerProperty::ALWAYS_BURN_OPEN_SUBTITLES);
651         _always_burn_open_subtitles = true;
652 }
653
654
655 /** Sets up the player to be faster, possibly at the expense of quality */
656 void
657 Player::set_fast ()
658 {
659         _fast = true;
660         setup_pieces();
661 }
662
663
664 void
665 Player::set_play_referenced ()
666 {
667         ChangeSignaller<Player, int> cc(this, PlayerProperty::PLAY_REFERENCED);
668         _play_referenced = true;
669         setup_pieces();
670 }
671
672
673 bool
674 Player::pass ()
675 {
676         boost::mutex::scoped_lock lm (_mutex);
677
678         if (_suspended) {
679                 /* We can't pass in this state */
680                 LOG_DEBUG_PLAYER_NC ("Player is suspended");
681                 return false;
682         }
683
684         auto film = _film.lock();
685
686         if (_playback_length.load() == DCPTime() || !film) {
687                 /* Special; just give one black frame */
688                 emit_video (black_player_video_frame(Eyes::BOTH), DCPTime());
689                 return true;
690         }
691
692         /* Find the decoder or empty which is farthest behind where we are and make it emit some data */
693
694         shared_ptr<Piece> earliest_content;
695         optional<DCPTime> earliest_time;
696
697         for (auto i: _pieces) {
698                 if (i->done) {
699                         continue;
700                 }
701
702                 auto const t = content_time_to_dcp (i, max(i->decoder->position(), i->content->trim_start()));
703                 if (t > i->content->end(film)) {
704                         i->done = true;
705                 } else {
706
707                         /* Given two choices at the same time, pick the one with texts so we see it before
708                            the video.
709                         */
710                         if (!earliest_time || t < *earliest_time || (t == *earliest_time && !i->decoder->text.empty())) {
711                                 earliest_time = t;
712                                 earliest_content = i;
713                         }
714                 }
715         }
716
717         bool done = false;
718
719         enum {
720                 NONE,
721                 CONTENT,
722                 BLACK,
723                 SILENT
724         } which = NONE;
725
726         if (earliest_content) {
727                 which = CONTENT;
728         }
729
730         if (!_black.done() && !_ignore_video && (!earliest_time || _black.position() < *earliest_time)) {
731                 earliest_time = _black.position ();
732                 which = BLACK;
733         }
734
735         if (!_silent.done() && !_ignore_audio && (!earliest_time || _silent.position() < *earliest_time)) {
736                 earliest_time = _silent.position ();
737                 which = SILENT;
738         }
739
740         switch (which) {
741         case CONTENT:
742         {
743                 LOG_DEBUG_PLAYER ("Calling pass() on %1", earliest_content->content->path(0));
744                 earliest_content->done = earliest_content->decoder->pass ();
745                 auto dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
746                 if (dcp && !_play_referenced && dcp->reference_audio()) {
747                         /* We are skipping some referenced DCP audio content, so we need to update _next_audio_time
748                            to `hide' the fact that no audio was emitted during the referenced DCP (though
749                            we need to behave as though it was).
750                         */
751                         _next_audio_time = dcp->end(film);
752                 }
753                 break;
754         }
755         case BLACK:
756                 LOG_DEBUG_PLAYER ("Emit black for gap at %1", to_string(_black.position()));
757                 emit_video (black_player_video_frame(Eyes::BOTH), _black.position());
758                 _black.set_position (_black.position() + one_video_frame());
759                 break;
760         case SILENT:
761         {
762                 LOG_DEBUG_PLAYER ("Emit silence for gap at %1", to_string(_silent.position()));
763                 DCPTimePeriod period (_silent.period_at_position());
764                 if (_next_audio_time) {
765                         /* Sometimes the thing that happened last finishes fractionally before
766                            or after this silence.  Bodge the start time of the silence to fix it.
767                            I think this is nothing to worry about since we will just add or
768                            remove a little silence at the end of some content.
769                         */
770                         int64_t const error = labs(period.from.get() - _next_audio_time->get());
771                         /* Let's not worry about less than a frame at 24fps */
772                         int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
773                         if (error >= too_much_error) {
774                                 film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
775                         }
776                         DCPOMATIC_ASSERT (error < too_much_error);
777                         period.from = *_next_audio_time;
778                 }
779                 if (period.duration() > one_video_frame()) {
780                         period.to = period.from + one_video_frame();
781                 }
782                 fill_audio (period);
783                 _silent.set_position (period.to);
784                 break;
785         }
786         case NONE:
787                 done = true;
788                 break;
789         }
790
791         /* Emit any audio that is ready */
792
793         /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
794            of our streams, or the position of the _silent.  First, though we choose only streams that are less than
795            ignore_streams_behind seconds behind the furthest ahead (we assume that if a stream has fallen that far
796            behind it has finished).  This is so that we don't withhold audio indefinitely awaiting data from a stream
797            that will never come, causing bugs like #2101.
798         */
799         constexpr int ignore_streams_behind = 5;
800
801         using state_pair = std::pair<AudioStreamPtr, StreamState>;
802
803         /* Find streams that have pushed */
804         std::vector<state_pair> have_pushed;
805         std::copy_if(_stream_states.begin(), _stream_states.end(), std::back_inserter(have_pushed), [](state_pair const& a) { return static_cast<bool>(a.second.last_push_end); });
806
807         /* Find the 'leading' stream (i.e. the one that pushed data most recently) */
808         auto latest_last_push_end = std::max_element(
809                 have_pushed.begin(),
810                 have_pushed.end(),
811                 [](state_pair const& a, state_pair const& b) { return a.second.last_push_end.get() < b.second.last_push_end.get(); }
812                 );
813
814         if (latest_last_push_end != have_pushed.end()) {
815                 LOG_DEBUG_PLAYER("Leading audio stream is in %1 at %2", latest_last_push_end->second.piece->content->path(0), to_string(latest_last_push_end->second.last_push_end.get()));
816         }
817
818         /* Now make a list of those streams that are less than ignore_streams_behind behind the leader */
819         std::map<AudioStreamPtr, StreamState> alive_stream_states;
820         for (auto const& i: _stream_states) {
821                 if (!i.second.last_push_end || (latest_last_push_end->second.last_push_end.get() - i.second.last_push_end.get()) < dcpomatic::DCPTime::from_seconds(ignore_streams_behind)) {
822                         alive_stream_states.insert(i);
823                 } else {
824                         LOG_DEBUG_PLAYER("Ignoring stream %1 because it is too far behind", i.second.piece->content->path(0));
825                 }
826         }
827
828         auto pull_to = _playback_length.load();
829         for (auto const& i: alive_stream_states) {
830                 auto position = i.second.last_push_end.get_value_or(i.second.piece->content->position());
831                 if (!i.second.piece->done && position < pull_to) {
832                         pull_to = position;
833                 }
834         }
835         if (!_silent.done() && _silent.position() < pull_to) {
836                 pull_to = _silent.position();
837         }
838
839         LOG_DEBUG_PLAYER("Emitting audio up to %1", to_string(pull_to));
840         auto audio = _audio_merger.pull (pull_to);
841         for (auto i = audio.begin(); i != audio.end(); ++i) {
842                 if (_next_audio_time && i->second < *_next_audio_time) {
843                         /* This new data comes before the last we emitted (or the last seek); discard it */
844                         auto cut = discard_audio (i->first, i->second, *_next_audio_time);
845                         if (!cut.first) {
846                                 continue;
847                         }
848                         *i = cut;
849                 } else if (_next_audio_time && i->second > *_next_audio_time) {
850                         /* There's a gap between this data and the last we emitted; fill with silence */
851                         fill_audio (DCPTimePeriod (*_next_audio_time, i->second));
852                 }
853
854                 emit_audio (i->first, i->second);
855         }
856
857         if (done) {
858                 if (_shuffler) {
859                         _shuffler->flush ();
860                 }
861                 for (auto const& i: _delay) {
862                         do_emit_video(i.first, i.second);
863                 }
864
865                 /* Perhaps we should have Empty entries for both eyes in the 3D case (somehow).
866                  * However, if we have L and R video files, and one is shorter than the other,
867                  * the fill code in ::video mostly takes care of filling in the gaps.
868                  * However, since it fills at the point when it knows there is more video coming
869                  * at time t (so it should fill any gap up to t) it can't do anything right at the
870                  * end.  This is particularly bad news if the last frame emitted is a LEFT
871                  * eye, as the MXF writer will complain about the 3D sequence being wrong.
872                  * Here's a hack to workaround that particular case.
873                  */
874                 if (_next_video_eyes && _next_video_time && *_next_video_eyes == Eyes::RIGHT) {
875                         do_emit_video (black_player_video_frame(Eyes::RIGHT), *_next_video_time);
876                 }
877         }
878
879         return done;
880 }
881
882
883 /** @return Open subtitles for the frame at the given time, converted to images */
884 optional<PositionImage>
885 Player::open_subtitles_for_frame (DCPTime time) const
886 {
887         auto film = _film.lock();
888         if (!film) {
889                 return {};
890         }
891
892         list<PositionImage> captions;
893         int const vfr = film->video_frame_rate();
894
895         for (
896                 auto j:
897                 _active_texts[TextType::OPEN_SUBTITLE].get_burnt(DCPTimePeriod(time, time + DCPTime::from_frames(1, vfr)), _always_burn_open_subtitles)
898                 ) {
899
900                 /* Bitmap subtitles */
901                 for (auto i: j.bitmap) {
902                         if (!i.image) {
903                                 continue;
904                         }
905
906                         /* i.image will already have been scaled to fit _video_container_size */
907                         dcp::Size scaled_size (i.rectangle.width * _video_container_size.load().width, i.rectangle.height * _video_container_size.load().height);
908
909                         captions.push_back (
910                                 PositionImage (
911                                         i.image,
912                                         Position<int> (
913                                                 lrint(_video_container_size.load().width * i.rectangle.x),
914                                                 lrint(_video_container_size.load().height * i.rectangle.y)
915                                                 )
916                                         )
917                                 );
918                 }
919
920                 /* String subtitles (rendered to an image) */
921                 if (!j.string.empty()) {
922                         auto s = render_text(j.string, _video_container_size, time, vfr);
923                         copy (s.begin(), s.end(), back_inserter (captions));
924                 }
925         }
926
927         if (captions.empty()) {
928                 return {};
929         }
930
931         return merge (captions, _subtitle_alignment);
932 }
933
934
935 static
936 Eyes
937 increment_eyes (Eyes e)
938 {
939         if (e == Eyes::LEFT) {
940                 return Eyes::RIGHT;
941         }
942
943         return Eyes::LEFT;
944 }
945
946
947 void
948 Player::video (weak_ptr<Piece> weak_piece, ContentVideo video)
949 {
950         if (_suspended) {
951                 return;
952         }
953
954         auto piece = weak_piece.lock ();
955         if (!piece) {
956                 return;
957         }
958
959         if (!piece->content->video->use()) {
960                 return;
961         }
962
963         auto film = _film.lock();
964         if (!film) {
965                 return;
966         }
967
968         FrameRateChange frc(film, piece->content);
969         if (frc.skip && (video.frame % 2) == 1) {
970                 return;
971         }
972
973         /* Time of the first frame we will emit */
974         DCPTime const time = content_video_to_dcp (piece, video.frame);
975         LOG_DEBUG_PLAYER("Received video frame %1 at %2", video.frame, to_string(time));
976
977         /* Discard if it's before the content's period or the last accurate seek.  We can't discard
978            if it's after the content's period here as in that case we still need to fill any gap between
979            `now' and the end of the content's period.
980         */
981         if (time < piece->content->position() || (_next_video_time && time < *_next_video_time)) {
982                 return;
983         }
984
985         if (piece->ignore_video && piece->ignore_video->contains(time)) {
986                 return;
987         }
988
989         /* Fill gaps that we discover now that we have some video which needs to be emitted.
990            This is where we need to fill to.
991         */
992         DCPTime fill_to = min(time, piece->content->end(film));
993
994         if (_next_video_time) {
995                 DCPTime fill_from = max (*_next_video_time, piece->content->position());
996
997                 /* Fill if we have more than half a frame to do */
998                 if ((fill_to - fill_from) > one_video_frame() / 2) {
999                         auto last = _last_video.find (weak_piece);
1000                         if (film->three_d()) {
1001                                 auto fill_to_eyes = video.eyes;
1002                                 if (fill_to_eyes == Eyes::BOTH) {
1003                                         fill_to_eyes = Eyes::LEFT;
1004                                 }
1005                                 if (fill_to == piece->content->end(film)) {
1006                                         /* Don't fill after the end of the content */
1007                                         fill_to_eyes = Eyes::LEFT;
1008                                 }
1009                                 auto j = fill_from;
1010                                 auto eyes = _next_video_eyes.get_value_or(Eyes::LEFT);
1011                                 if (eyes == Eyes::BOTH) {
1012                                         eyes = Eyes::LEFT;
1013                                 }
1014                                 while (j < fill_to || eyes != fill_to_eyes) {
1015                                         if (last != _last_video.end()) {
1016                                                 LOG_DEBUG_PLAYER("Fill using last video at %1 in 3D mode", to_string(j));
1017                                                 auto copy = last->second->shallow_copy();
1018                                                 copy->set_eyes (eyes);
1019                                                 emit_video (copy, j);
1020                                         } else {
1021                                                 LOG_DEBUG_PLAYER("Fill using black at %1 in 3D mode", to_string(j));
1022                                                 emit_video (black_player_video_frame(eyes), j);
1023                                         }
1024                                         if (eyes == Eyes::RIGHT) {
1025                                                 j += one_video_frame();
1026                                         }
1027                                         eyes = increment_eyes (eyes);
1028                                 }
1029                         } else {
1030                                 for (DCPTime j = fill_from; j < fill_to; j += one_video_frame()) {
1031                                         if (last != _last_video.end()) {
1032                                                 emit_video (last->second, j);
1033                                         } else {
1034                                                 emit_video (black_player_video_frame(Eyes::BOTH), j);
1035                                         }
1036                                 }
1037                         }
1038                 }
1039         }
1040
1041         auto const content_video = piece->content->video;
1042
1043         _last_video[weak_piece] = std::make_shared<PlayerVideo>(
1044                 video.image,
1045                 content_video->actual_crop(),
1046                 content_video->fade(film, video.frame),
1047                 scale_for_display(
1048                         content_video->scaled_size(film->frame_size()),
1049                         _video_container_size,
1050                         film->frame_size(),
1051                         content_video->pixel_quanta()
1052                         ),
1053                 _video_container_size,
1054                 video.eyes,
1055                 video.part,
1056                 content_video->colour_conversion(),
1057                 content_video->range(),
1058                 piece->content,
1059                 video.frame,
1060                 false
1061                 );
1062
1063         DCPTime t = time;
1064         for (int i = 0; i < frc.repeat; ++i) {
1065                 if (t < piece->content->end(film)) {
1066                         emit_video (_last_video[weak_piece], t);
1067                 }
1068                 t += one_video_frame ();
1069         }
1070 }
1071
1072
1073 void
1074 Player::audio (weak_ptr<Piece> weak_piece, AudioStreamPtr stream, ContentAudio content_audio)
1075 {
1076         if (_suspended) {
1077                 return;
1078         }
1079
1080         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
1081
1082         auto piece = weak_piece.lock ();
1083         if (!piece) {
1084                 return;
1085         }
1086
1087         auto film = _film.lock();
1088         if (!film) {
1089                 return;
1090         }
1091
1092         auto content = piece->content->audio;
1093         DCPOMATIC_ASSERT (content);
1094
1095         int const rfr = content->resampled_frame_rate(film);
1096
1097         /* Compute time in the DCP */
1098         auto time = resampled_audio_to_dcp (piece, content_audio.frame);
1099
1100         /* And the end of this block in the DCP */
1101         auto end = time + DCPTime::from_frames(content_audio.audio->frames(), rfr);
1102         LOG_DEBUG_PLAYER("Received audio frame %1 covering %2 to %3 (%4)", content_audio.frame, to_string(time), to_string(end), piece->content->path(0).filename());
1103
1104         /* Remove anything that comes before the start or after the end of the content */
1105         if (time < piece->content->position()) {
1106                 auto cut = discard_audio (content_audio.audio, time, piece->content->position());
1107                 if (!cut.first) {
1108                         /* This audio is entirely discarded */
1109                         return;
1110                 }
1111                 content_audio.audio = cut.first;
1112                 time = cut.second;
1113         } else if (time > piece->content->end(film)) {
1114                 /* Discard it all */
1115                 return;
1116         } else if (end > piece->content->end(film)) {
1117                 Frame const remaining_frames = DCPTime(piece->content->end(film) - time).frames_round(rfr);
1118                 if (remaining_frames == 0) {
1119                         return;
1120                 }
1121                 content_audio.audio = make_shared<AudioBuffers>(content_audio.audio, remaining_frames, 0);
1122         }
1123
1124         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
1125
1126         /* Gain and fade */
1127
1128         auto const fade_coeffs = content->fade (stream, content_audio.frame, content_audio.audio->frames(), rfr);
1129         if (content->gain() != 0 || !fade_coeffs.empty()) {
1130                 auto gain_buffers = make_shared<AudioBuffers>(content_audio.audio);
1131                 if (!fade_coeffs.empty()) {
1132                         /* Apply both fade and gain */
1133                         DCPOMATIC_ASSERT (fade_coeffs.size() == static_cast<size_t>(gain_buffers->frames()));
1134                         auto const channels = gain_buffers->channels();
1135                         auto const frames = fade_coeffs.size();
1136                         auto data = gain_buffers->data();
1137                         auto const gain = db_to_linear (content->gain());
1138                         for (auto channel = 0; channel < channels; ++channel) {
1139                                 for (auto frame = 0U; frame < frames; ++frame) {
1140                                         data[channel][frame] *= gain * fade_coeffs[frame];
1141                                 }
1142                         }
1143                 } else {
1144                         /* Just apply gain */
1145                         gain_buffers->apply_gain (content->gain());
1146                 }
1147                 content_audio.audio = gain_buffers;
1148         }
1149
1150         /* Remap */
1151
1152         content_audio.audio = remap(content_audio.audio, film->audio_channels(), stream->mapping());
1153
1154         /* Process */
1155
1156         if (_audio_processor) {
1157                 content_audio.audio = _audio_processor->run(content_audio.audio, film->audio_channels());
1158         }
1159
1160         /* Push */
1161
1162         _audio_merger.push (content_audio.audio, time);
1163         DCPOMATIC_ASSERT (_stream_states.find (stream) != _stream_states.end ());
1164         _stream_states[stream].last_push_end = time + DCPTime::from_frames(content_audio.audio->frames(), film->audio_frame_rate());
1165 }
1166
1167
1168 void
1169 Player::bitmap_text_start (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentBitmapText subtitle)
1170 {
1171         if (_suspended) {
1172                 return;
1173         }
1174
1175         auto piece = weak_piece.lock ();
1176         auto content = weak_content.lock ();
1177         if (!piece || !content) {
1178                 return;
1179         }
1180
1181         PlayerText ps;
1182         for (auto& sub: subtitle.subs)
1183         {
1184                 /* Apply content's subtitle offsets */
1185                 sub.rectangle.x += content->x_offset ();
1186                 sub.rectangle.y += content->y_offset ();
1187
1188                 /* Apply a corrective translation to keep the subtitle centred after the scale that is coming up */
1189                 sub.rectangle.x -= sub.rectangle.width * ((content->x_scale() - 1) / 2);
1190                 sub.rectangle.y -= sub.rectangle.height * ((content->y_scale() - 1) / 2);
1191
1192                 /* Apply content's subtitle scale */
1193                 sub.rectangle.width *= content->x_scale ();
1194                 sub.rectangle.height *= content->y_scale ();
1195
1196                 auto image = sub.image;
1197
1198                 /* We will scale the subtitle up to fit _video_container_size */
1199                 int const width = sub.rectangle.width * _video_container_size.load().width;
1200                 int const height = sub.rectangle.height * _video_container_size.load().height;
1201                 if (width == 0 || height == 0) {
1202                         return;
1203                 }
1204
1205                 dcp::Size scaled_size (width, height);
1206                 ps.bitmap.push_back (BitmapText(image->scale(scaled_size, dcp::YUVToRGB::REC601, image->pixel_format(), Image::Alignment::PADDED, _fast), sub.rectangle));
1207         }
1208
1209         DCPTime from(content_time_to_dcp(piece, subtitle.from()));
1210         _active_texts[content->type()].add_from(weak_content, ps, from);
1211 }
1212
1213
1214 void
1215 Player::plain_text_start (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentStringText subtitle)
1216 {
1217         if (_suspended) {
1218                 return;
1219         }
1220
1221         auto piece = weak_piece.lock ();
1222         auto content = weak_content.lock ();
1223         auto film = _film.lock();
1224         if (!piece || !content || !film) {
1225                 return;
1226         }
1227
1228         PlayerText ps;
1229         DCPTime const from (content_time_to_dcp (piece, subtitle.from()));
1230
1231         if (from > piece->content->end(film)) {
1232                 return;
1233         }
1234
1235         for (auto s: subtitle.subs) {
1236                 s.set_h_position (s.h_position() + content->x_offset());
1237                 s.set_v_position (s.v_position() + content->y_offset());
1238                 float const xs = content->x_scale();
1239                 float const ys = content->y_scale();
1240                 float size = s.size();
1241
1242                 /* Adjust size to express the common part of the scaling;
1243                    e.g. if xs = ys = 0.5 we scale size by 2.
1244                 */
1245                 if (xs > 1e-5 && ys > 1e-5) {
1246                         size *= 1 / min (1 / xs, 1 / ys);
1247                 }
1248                 s.set_size (size);
1249
1250                 /* Then express aspect ratio changes */
1251                 if (fabs (1.0 - xs / ys) > dcp::ASPECT_ADJUST_EPSILON) {
1252                         s.set_aspect_adjust (xs / ys);
1253                 }
1254
1255                 s.set_in (dcp::Time(from.seconds(), 1000));
1256                 ps.string.push_back (s);
1257         }
1258
1259         _active_texts[content->type()].add_from(weak_content, ps, from);
1260 }
1261
1262
1263 void
1264 Player::subtitle_stop (weak_ptr<Piece> weak_piece, weak_ptr<const TextContent> weak_content, ContentTime to)
1265 {
1266         if (_suspended) {
1267                 return;
1268         }
1269
1270         auto content = weak_content.lock ();
1271         if (!content) {
1272                 return;
1273         }
1274
1275         if (!_active_texts[content->type()].have(weak_content)) {
1276                 return;
1277         }
1278
1279         auto piece = weak_piece.lock ();
1280         auto film = _film.lock();
1281         if (!piece || !film) {
1282                 return;
1283         }
1284
1285         DCPTime const dcp_to = content_time_to_dcp (piece, to);
1286
1287         if (dcp_to > piece->content->end(film)) {
1288                 return;
1289         }
1290
1291         auto from = _active_texts[content->type()].add_to(weak_content, dcp_to);
1292
1293         bool const always = (content->type() == TextType::OPEN_SUBTITLE && _always_burn_open_subtitles);
1294         if (content->use() && !always && !content->burn()) {
1295                 Text (from.first, content->type(), content->dcp_track().get_value_or(DCPTextTrack()), DCPTimePeriod(from.second, dcp_to));
1296         }
1297 }
1298
1299
1300 void
1301 Player::seek (DCPTime time, bool accurate)
1302 {
1303         boost::mutex::scoped_lock lm (_mutex);
1304         LOG_DEBUG_PLAYER("Seek to %1 (%2accurate)", to_string(time), accurate ? "" : "in");
1305
1306         if (_suspended) {
1307                 /* We can't seek in this state */
1308                 return;
1309         }
1310
1311         auto film = _film.lock();
1312         if (!film) {
1313                 return;
1314         }
1315
1316         if (_shuffler) {
1317                 _shuffler->clear ();
1318         }
1319
1320         _delay.clear ();
1321
1322         if (_audio_processor) {
1323                 _audio_processor->flush ();
1324         }
1325
1326         _audio_merger.clear ();
1327         std::for_each(_active_texts.begin(), _active_texts.end(), [](ActiveText& a) { a.clear(); });
1328
1329         for (auto i: _pieces) {
1330                 if (time < i->content->position()) {
1331                         /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
1332                            we must seek this (following) content accurately, otherwise when we come to the end of the current
1333                            content we may not start right at the beginning of the next, causing a gap (if the next content has
1334                            been trimmed to a point between keyframes, or something).
1335                         */
1336                         i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
1337                         i->done = false;
1338                 } else if (i->content->position() <= time && time < i->content->end(film)) {
1339                         /* During; seek to position */
1340                         i->decoder->seek (dcp_to_content_time (i, time), accurate);
1341                         i->done = false;
1342                 } else {
1343                         /* After; this piece is done */
1344                         i->done = true;
1345                 }
1346         }
1347
1348         if (accurate) {
1349                 _next_video_time = time;
1350                 _next_video_eyes = Eyes::LEFT;
1351                 _next_audio_time = time;
1352         } else {
1353                 _next_video_time = boost::none;
1354                 _next_video_eyes = boost::none;
1355                 _next_audio_time = boost::none;
1356         }
1357
1358         _black.set_position (time);
1359         _silent.set_position (time);
1360
1361         _last_video.clear ();
1362
1363         for (auto& state: _stream_states) {
1364                 state.second.last_push_end = boost::none;
1365         }
1366 }
1367
1368
1369 void
1370 Player::emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1371 {
1372         auto film = _film.lock();
1373         DCPOMATIC_ASSERT(film);
1374
1375         if (!film->three_d()) {
1376                 if (pv->eyes() == Eyes::LEFT) {
1377                         /* Use left-eye images for both eyes... */
1378                         pv->set_eyes (Eyes::BOTH);
1379                 } else if (pv->eyes() == Eyes::RIGHT) {
1380                         /* ...and discard the right */
1381                         return;
1382                 }
1383         }
1384
1385         /* We need a delay to give a little wiggle room to ensure that relevant subtitles arrive at the
1386            player before the video that requires them.
1387         */
1388         _delay.push_back (make_pair (pv, time));
1389
1390         if (pv->eyes() == Eyes::BOTH || pv->eyes() == Eyes::RIGHT) {
1391                 _next_video_time = time + one_video_frame();
1392         }
1393         _next_video_eyes = increment_eyes (pv->eyes());
1394
1395         if (_delay.size() < 3) {
1396                 return;
1397         }
1398
1399         auto to_do = _delay.front();
1400         _delay.pop_front();
1401         do_emit_video (to_do.first, to_do.second);
1402 }
1403
1404
1405 void
1406 Player::do_emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1407 {
1408         if (pv->eyes() == Eyes::BOTH || pv->eyes() == Eyes::RIGHT) {
1409                 std::for_each(_active_texts.begin(), _active_texts.end(), [time](ActiveText& a) { a.clear_before(time); });
1410         }
1411
1412         auto subtitles = open_subtitles_for_frame (time);
1413         if (subtitles) {
1414                 pv->set_text (subtitles.get ());
1415         }
1416
1417         Video (pv, time);
1418 }
1419
1420
1421 void
1422 Player::emit_audio (shared_ptr<AudioBuffers> data, DCPTime time)
1423 {
1424         auto film = _film.lock();
1425         DCPOMATIC_ASSERT(film);
1426
1427         /* Log if the assert below is about to fail */
1428         if (_next_audio_time && labs(time.get() - _next_audio_time->get()) > 1) {
1429                 film->log()->log(String::compose("Out-of-sequence emit %1 vs %2", to_string(time), to_string(*_next_audio_time)), LogEntry::TYPE_WARNING);
1430         }
1431
1432         /* This audio must follow on from the previous, allowing for half a sample (at 48kHz) leeway */
1433         DCPOMATIC_ASSERT (!_next_audio_time || labs(time.get() - _next_audio_time->get()) < 2);
1434         Audio(data, time, film->audio_frame_rate());
1435         _next_audio_time = time + DCPTime::from_frames(data->frames(), film->audio_frame_rate());
1436 }
1437
1438
1439 void
1440 Player::fill_audio (DCPTimePeriod period)
1441 {
1442         auto film = _film.lock();
1443         DCPOMATIC_ASSERT(film);
1444
1445         if (period.from == period.to) {
1446                 return;
1447         }
1448
1449         DCPOMATIC_ASSERT (period.from < period.to);
1450
1451         DCPTime t = period.from;
1452         while (t < period.to) {
1453                 DCPTime block = min (DCPTime::from_seconds (0.5), period.to - t);
1454                 Frame const samples = block.frames_round(film->audio_frame_rate());
1455                 if (samples) {
1456                         auto silence = make_shared<AudioBuffers>(film->audio_channels(), samples);
1457                         silence->make_silent ();
1458                         emit_audio (silence, t);
1459                 }
1460                 t += block;
1461         }
1462 }
1463
1464
1465 DCPTime
1466 Player::one_video_frame () const
1467 {
1468         auto film = _film.lock();
1469         DCPOMATIC_ASSERT(film);
1470
1471         return DCPTime::from_frames(1, film->video_frame_rate ());
1472 }
1473
1474
1475 pair<shared_ptr<AudioBuffers>, DCPTime>
1476 Player::discard_audio (shared_ptr<const AudioBuffers> audio, DCPTime time, DCPTime discard_to) const
1477 {
1478         auto film = _film.lock();
1479         DCPOMATIC_ASSERT(film);
1480
1481         auto const discard_time = discard_to - time;
1482         auto const discard_frames = discard_time.frames_round(film->audio_frame_rate());
1483         auto remaining_frames = audio->frames() - discard_frames;
1484         if (remaining_frames <= 0) {
1485                 return make_pair(shared_ptr<AudioBuffers>(), DCPTime());
1486         }
1487         auto cut = make_shared<AudioBuffers>(audio, remaining_frames, discard_frames);
1488         return make_pair(cut, time + discard_time);
1489 }
1490
1491
1492 void
1493 Player::set_dcp_decode_reduction (optional<int> reduction)
1494 {
1495         ChangeSignaller<Player, int> cc(this, PlayerProperty::DCP_DECODE_REDUCTION);
1496
1497         if (reduction == _dcp_decode_reduction.load()) {
1498                 cc.abort();
1499                 return;
1500         }
1501
1502         _dcp_decode_reduction = reduction;
1503         setup_pieces();
1504 }
1505
1506
1507 optional<DCPTime>
1508 Player::content_time_to_dcp (shared_ptr<const Content> content, ContentTime t) const
1509 {
1510         boost::mutex::scoped_lock lm (_mutex);
1511
1512         for (auto i: _pieces) {
1513                 if (i->content == content) {
1514                         return content_time_to_dcp (i, t);
1515                 }
1516         }
1517
1518         /* We couldn't find this content; perhaps things are being changed over */
1519         return {};
1520 }
1521
1522
1523 optional<ContentTime>
1524 Player::dcp_to_content_time (shared_ptr<const Content> content, DCPTime t) const
1525 {
1526         boost::mutex::scoped_lock lm (_mutex);
1527
1528         for (auto i: _pieces) {
1529                 if (i->content == content) {
1530                         return dcp_to_content_time (i, t);
1531                 }
1532         }
1533
1534         /* We couldn't find this content; perhaps things are being changed over */
1535         return {};
1536 }
1537
1538
1539 shared_ptr<const Playlist>
1540 Player::playlist () const
1541 {
1542         auto film = _film.lock();
1543         if (!film) {
1544                 return {};
1545         }
1546
1547         return _playlist ? _playlist : film->playlist();
1548 }
1549
1550
1551 void
1552 Player::atmos (weak_ptr<Piece> weak_piece, ContentAtmos data)
1553 {
1554         if (_suspended) {
1555                 return;
1556         }
1557
1558         auto film = _film.lock();
1559         DCPOMATIC_ASSERT(film);
1560
1561         auto piece = weak_piece.lock ();
1562         DCPOMATIC_ASSERT (piece);
1563
1564         auto const vfr = film->video_frame_rate();
1565
1566         DCPTime const dcp_time = DCPTime::from_frames(data.frame, vfr) - DCPTime(piece->content->trim_start(), FrameRateChange(vfr, vfr));
1567         if (dcp_time < piece->content->position() || dcp_time >= (piece->content->end(film))) {
1568                 return;
1569         }
1570
1571         Atmos (data.data, dcp_time, data.metadata);
1572 }
1573
1574
1575 void
1576 Player::signal_change(ChangeType type, int property)
1577 {
1578         Change(type, property, false);
1579 }
1580