Shuffle Job pointers around slightly.
[dcpomatic.git] / src / lib / transcoder.cc
1 /*
2     Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
3
4     This program is free software; you can redistribute it and/or modify
5     it under the terms of the GNU General Public License as published by
6     the Free Software Foundation; either version 2 of the License, or
7     (at your option) any later version.
8
9     This program is distributed in the hope that it will be useful,
10     but WITHOUT ANY WARRANTY; without even the implied warranty of
11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12     GNU General Public License for more details.
13
14     You should have received a copy of the GNU General Public License
15     along with this program; if not, write to the Free Software
16     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
17
18 */
19
20 /** @file  src/transcoder.cc
21  *  @brief A class which takes a Film and some Options, then uses those to transcode the film.
22  *
23  *  A decoder is selected according to the content type, and the encoder can be specified
24  *  as a parameter to the constructor.
25  */
26
27 #include <iostream>
28 #include <boost/signals2.hpp>
29 #include "transcoder.h"
30 #include "encoder.h"
31 #include "decoder_factory.h"
32 #include "film.h"
33 #include "matcher.h"
34 #include "delay_line.h"
35 #include "options.h"
36 #include "gain.h"
37 #include "video_decoder.h"
38 #include "audio_decoder.h"
39
40 using std::string;
41 using std::cout;
42 using boost::shared_ptr;
43 using boost::dynamic_pointer_cast;
44
45 /** Construct a transcoder using a Decoder that we create and a supplied Encoder.
46  *  @param f Film that we are transcoding.
47  *  @param o Decode options.
48  *  @param j Job that we are running under, or 0.
49  *  @param e Encoder to use.
50  */
51 Transcoder::Transcoder (shared_ptr<Film> f, DecodeOptions o, Job* j, shared_ptr<Encoder> e)
52         : _job (j)
53         , _encoder (e)
54         , _decoders (decoder_factory (f, o))
55 {
56         assert (_encoder);
57
58         if (f->audio_stream()) {
59                 shared_ptr<AudioStream> st = f->audio_stream();
60                 _matcher.reset (new Matcher (f->log(), st->sample_rate(), f->frames_per_second()));
61                 _delay_line.reset (new DelayLine (f->log(), st->channels(), f->audio_delay() * st->sample_rate() / 1000));
62                 _gain.reset (new Gain (f->log(), f->audio_gain()));
63         }
64
65         /* Set up the decoder to use the film's set streams */
66         _decoders.video->set_subtitle_stream (f->subtitle_stream ());
67         if (_decoders.audio) {
68                 _decoders.audio->set_audio_stream (f->audio_stream ());
69         }
70
71         if (_matcher) {
72                 _decoders.video->connect_video (_matcher);
73                 _matcher->connect_video (_encoder);
74         } else {
75                 _decoders.video->connect_video (_encoder);
76         }
77         
78         if (_matcher && _delay_line && _decoders.audio) {
79                 _decoders.audio->connect_audio (_delay_line);
80                 _delay_line->connect_audio (_matcher);
81                 _matcher->connect_audio (_gain);
82                 _gain->connect_audio (_encoder);
83         }
84 }
85
86 /** Run the decoder, passing its output to the encoder, until the decoder
87  *  has no more data to present.
88  */
89 void
90 Transcoder::go ()
91 {
92         _encoder->process_begin ();
93         try {
94                 bool done[2] = { false, false };
95                 
96                 while (1) {
97                         if (!done[0]) {
98                                 done[0] = _decoders.video->pass ();
99                                 if (_job) {
100                                         _decoders.video->set_progress (_job);
101                                 }
102                         }
103
104                         if (!done[1] && _decoders.audio && dynamic_pointer_cast<Decoder> (_decoders.audio) != dynamic_pointer_cast<Decoder> (_decoders.video)) {
105                                 done[1] = _decoders.audio->pass ();
106                         } else {
107                                 done[1] = true;
108                         }
109
110                         if (done[0] && done[1]) {
111                                 break;
112                         }
113                 }
114                 
115         } catch (...) {
116                 _encoder->process_end ();
117                 throw;
118         }
119         
120         if (_delay_line) {
121                 _delay_line->process_end ();
122         }
123         if (_matcher) {
124                 _matcher->process_end ();
125         }
126         if (_gain) {
127                 _gain->process_end ();
128         }
129         _encoder->process_end ();
130 }