NAG_ENCRYPTED_METADATA,
NAG_REMAKE_DECRYPTION_CHAIN,
NAG_BAD_SIGNER_CHAIN,
+ /* Not really a nag but it's the same idea */
+ NAG_INITIAL_SETUP,
NAG_COUNT
};
return _interface_complexity;
}
+ enum PlayerMode {
+ PLAYER_MODE_WINDOW,
+ PLAYER_MODE_FULL,
+ PLAYER_MODE_DUAL
+ };
+
+ PlayerMode player_mode () const {
+ return _player_mode;
+ }
+
+ bool respect_kdm_validity_periods () const {
+ return _respect_kdm_validity_periods;
+ }
+
/* SET (mostly) */
void set_master_encoding_threads (int n) {
maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
}
+ void set_player_mode (PlayerMode m) {
+ maybe_set (_player_mode, m);
+ }
+
+ void set_respect_kdm_validity_periods (bool r) {
+ maybe_set (_respect_kdm_validity_periods, r);
+ }
+
void changed (Property p = OTHER);
boost::signals2::signal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
boost::optional<std::string> _gdc_username;
boost::optional<std::string> _gdc_password;
Interface _interface_complexity;
+ PlayerMode _player_mode;
+ bool _respect_kdm_validity_periods;
static int const _current_version;