"\n"
"vec4 cubic(float x)\n"
"\n"
-"#define IN_GAMMA 2.2\n"
-"#define OUT_GAMMA 0.384615385\n" // 1 / 2.6
+"#define IN_GAMMA 2.6\n"
+"#define OUT_GAMMA 0.454545455\n" // 1 / 2.2
"#define DCI_COEFFICIENT 0.91655528\n" // 48 / 53.37
"\n"
"{\n"
check_gl_error ("glGetUniformLocation");
glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
- glLineWidth (2.0f);
+ glLineWidth (1.0f);
check_gl_error ("glLineWidth");
glEnable (GL_BLEND);
check_gl_error ("glEnable");